[PATCH vkd3d 4/9] vkd3d-shader: Handle modifiers for float64 register ops.

Conor McCarthy cmccarthy at codeweavers.com
Sun Jun 13 22:26:38 CDT 2021


Based on vkd3d-proton patches.
From: Joshua Ashton <joshua at froggi.es>

Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 34 ++++++++++++++++++++--------------
 1 file changed, 20 insertions(+), 14 deletions(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index bdbd688d..d5152a38 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2686,11 +2686,20 @@ static uint32_t vkd3d_dxbc_compiler_get_constant_uint_vector(struct vkd3d_dxbc_c
 }
 
 static uint32_t vkd3d_dxbc_compiler_get_constant_float_vector(struct vkd3d_dxbc_compiler *compiler,
-        float value, unsigned int component_count)
+        float value, unsigned int component_count, enum vkd3d_data_type data_type)
 {
-    const float values[] = {value, value, value, value};
-    return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT,
-            component_count, (const uint32_t *)values);
+    if (data_type == VKD3D_DATA_DOUBLE)
+    {
+        const double values[] = {value, value};
+        return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_DOUBLE,
+                component_count, (const uint32_t *)values);
+    }
+    else
+    {
+        const float values[] = {value, value, value, value};
+        return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT,
+                component_count, (const uint32_t *)values);
+    }
 }
 
 static uint32_t vkd3d_dxbc_compiler_get_type_id_for_reg(struct vkd3d_dxbc_compiler *compiler,
@@ -3418,15 +3427,12 @@ static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler
 static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler,
         const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
 {
-    unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
     struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
     uint32_t type_id;
 
-    if (reg->data_type == VKD3D_DATA_FLOAT)
-    {
-        type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
+    type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
+    if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
         return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id);
-    }
 
     FIXME("Unhandled data type %#x.\n", reg->data_type);
     return val_id;
@@ -3439,7 +3445,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_neg(struct vkd3d_dxbc_compiler *compile
     uint32_t type_id;
 
     type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
-    if (reg->data_type == VKD3D_DATA_FLOAT)
+    if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
         return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id);
     else if (reg->data_type == VKD3D_DATA_INT)
         return vkd3d_spirv_build_op_snegate(builder, type_id, val_id);
@@ -3596,15 +3602,15 @@ static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compi
 static uint32_t vkd3d_dxbc_compiler_emit_sat(struct vkd3d_dxbc_compiler *compiler,
         const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
 {
-    unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
+    unsigned int component_count = vkd3d_write_mask_component_count_typed(write_mask, reg->data_type);
     struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
     uint32_t type_id, zero_id, one_id;
 
-    zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
-    one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count);
+    zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count, reg->data_type);
+    one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count, reg->data_type);
 
     type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
-    if (reg->data_type == VKD3D_DATA_FLOAT)
+    if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
         return vkd3d_spirv_build_op_glsl_std450_nclamp(builder, type_id, val_id, zero_id, one_id);
 
     FIXME("Unhandled data type %#x.\n", reg->data_type);
-- 
2.31.1




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