[PATCH vkd3d 4/9] vkd3d-shader: Handle modifiers for float64 register ops.
Conor McCarthy
cmccarthy at codeweavers.com
Sun Jun 13 22:26:38 CDT 2021
Based on vkd3d-proton patches.
From: Joshua Ashton <joshua at froggi.es>
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 34 ++++++++++++++++++++--------------
1 file changed, 20 insertions(+), 14 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index bdbd688d..d5152a38 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2686,11 +2686,20 @@ static uint32_t vkd3d_dxbc_compiler_get_constant_uint_vector(struct vkd3d_dxbc_c
}
static uint32_t vkd3d_dxbc_compiler_get_constant_float_vector(struct vkd3d_dxbc_compiler *compiler,
- float value, unsigned int component_count)
+ float value, unsigned int component_count, enum vkd3d_data_type data_type)
{
- const float values[] = {value, value, value, value};
- return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT,
- component_count, (const uint32_t *)values);
+ if (data_type == VKD3D_DATA_DOUBLE)
+ {
+ const double values[] = {value, value};
+ return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_DOUBLE,
+ component_count, (const uint32_t *)values);
+ }
+ else
+ {
+ const float values[] = {value, value, value, value};
+ return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT,
+ component_count, (const uint32_t *)values);
+ }
}
static uint32_t vkd3d_dxbc_compiler_get_type_id_for_reg(struct vkd3d_dxbc_compiler *compiler,
@@ -3418,15 +3427,12 @@ static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler
static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
- unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
- if (reg->data_type == VKD3D_DATA_FLOAT)
- {
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
+ type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
+ if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id);
- }
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
@@ -3439,7 +3445,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_neg(struct vkd3d_dxbc_compiler *compile
uint32_t type_id;
type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
- if (reg->data_type == VKD3D_DATA_FLOAT)
+ if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id);
else if (reg->data_type == VKD3D_DATA_INT)
return vkd3d_spirv_build_op_snegate(builder, type_id, val_id);
@@ -3596,15 +3602,15 @@ static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compi
static uint32_t vkd3d_dxbc_compiler_emit_sat(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
- unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
+ unsigned int component_count = vkd3d_write_mask_component_count_typed(write_mask, reg->data_type);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, zero_id, one_id;
- zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
- one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count);
+ zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count, reg->data_type);
+ one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count, reg->data_type);
type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
- if (reg->data_type == VKD3D_DATA_FLOAT)
+ if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
return vkd3d_spirv_build_op_glsl_std450_nclamp(builder, type_id, val_id, zero_id, one_id);
FIXME("Unhandled data type %#x.\n", reg->data_type);
--
2.31.1
More information about the wine-devel
mailing list