[PATCH vkd3d 5/9] vkd3d-shader: Translate global float64 flags.
Conor McCarthy
cmccarthy at codeweavers.com
Sun Jun 13 22:26:39 CDT 2021
Based on vkd3d-proton patches.
From: Joshua Ashton <joshua at froggi.es>
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 11 +++++++++++
libs/vkd3d-shader/trace.c | 2 ++
libs/vkd3d-shader/vkd3d_shader_private.h | 4 +++-
3 files changed, 16 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index d5152a38..c2826445 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -335,6 +335,7 @@ struct vkd3d_spirv_builder
uint64_t capability_mask;
uint64_t capability_draw_parameters : 1;
uint64_t capability_demote_to_helper_invocation : 1;
+ uint64_t capability_float_64 : 1;
uint32_t ext_instr_set_glsl_450;
uint32_t invocation_count;
SpvExecutionModel execution_model;
@@ -385,6 +386,10 @@ static void vkd3d_spirv_enable_capability(struct vkd3d_spirv_builder *builder,
{
builder->capability_demote_to_helper_invocation = 1;
}
+ else if (cap == SpvCapabilityFloat64)
+ {
+ builder->capability_float_64 = 1;
+ }
else
{
FIXME("Unhandled capability %#x.\n", cap);
@@ -5187,6 +5192,12 @@ static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler
flags &= ~VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL;
}
+ if (flags & (VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS | VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS))
+ {
+ vkd3d_spirv_enable_capability(&compiler->spirv_builder, SpvCapabilityFloat64);
+ flags &= ~(VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS | VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS);
+ }
+
if (flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
FIXME("Unhandled global flags %#x.\n", flags);
else
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 859c428c..dd12b896 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -368,6 +368,8 @@ static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, ui
{VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS, "enableRawAndStructuredBuffers"},
{VKD3DSGF_ENABLE_MINIMUM_PRECISION, "enableMinimumPrecision"},
{VKD3DSGF_SKIP_OPTIMIZATION, "skipOptimization"},
+ {VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS, "enableDoublePrecisionFloatOps"},
+ {VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS, "enable11_1DoubleExtensions"},
};
for (i = 0; i < ARRAY_SIZE(global_flag_info); ++i)
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index f56ca183..f7a3c60e 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -485,10 +485,12 @@ enum vkd3d_shader_interpolation_mode
enum vkd3d_shader_global_flags
{
VKD3DSGF_REFACTORING_ALLOWED = 0x01,
+ VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS = 0x02,
VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x04,
VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x08,
VKD3DSGF_SKIP_OPTIMIZATION = 0x10,
- VKD3DSGF_ENABLE_MINIMUM_PRECISION = 0x20
+ VKD3DSGF_ENABLE_MINIMUM_PRECISION = 0x20,
+ VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS = 0x40,
};
enum vkd3d_shader_sync_flags
--
2.31.1
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