[PATCH vkd3d v2 1/3] tests: Add test for uniform dynamic indexing of bounded descriptor arrays.

Henri Verbeet hverbeet at gmail.com
Mon Jun 14 09:39:00 CDT 2021


On Thu, 3 Jun 2021 at 07:02, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> +    todo
> +    context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
> +            shader_bytecode(cs_code, sizeof(cs_code)));
> +    if (!context.pipeline_state)
> +    {
> +        skip("Shader descriptor arrays are not supported.\n");
> +        goto done;
> +    }
> +
Pipeline creation appears to succeed here:

    d3d12:33980: Todo succeeded: Failed to create compute pipeline state, hr 0.
    d3d12:33999: Test failed: Got 0x00000000, expected 0x00000004 at (0, 0, 0).
    d3d12:33999: Test failed: Got 0x00000009, expected 0x00000040 at (0, 0, 0).
    d3d12:33999: Test failed: Got 0x00000000, expected 0x00000031 at (0, 0, 0).
    d3d12:33999: Test failed: Got 0x00000000, expected 0x00000009 at (0, 0, 0).
    d3d12:33999: Test failed: Got 0x00000000, expected 0x00000010 at (0, 0, 0).



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