[PATCH vkd3d 1/9] tests: Add tests for shader float64 instructions.

Henri Verbeet hverbeet at gmail.com
Tue Jun 15 16:52:33 CDT 2021


On Mon, 14 Jun 2021 at 05:27, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> @@ -9818,6 +10142,8 @@ static void test_shader_instructions(void)
>          return;
>      command_list = context.list;
>      queue = context.queue;
> +    /* Float64 instructions are not supported and pipeline state creation will fail. */
> +    test_shader_float64 = is_shader_float64_supported(context.device) && vkd3d_test_platform_is_windows();
>
If that's the case, we should just handle pipeline state creation
failures, and add appropriate todos, instead of using
vkd3d_test_platform_is_windows() here.



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