[PATCH 5/6] wined3d: Pass map flags to wined3d_context_copy_bo_address().

Henri Verbeet hverbeet at gmail.com
Fri Jun 18 07:24:54 CDT 2021


On Fri, 18 Jun 2021 at 06:20, Zebediah Figura <z.figura12 at gmail.com> wrote:
>  dlls/wined3d/adapter_gl.c      |  6 +++---
>  dlls/wined3d/adapter_vk.c      | 14 +++++++-------
>  dlls/wined3d/buffer.c          |  8 ++++++--
>  dlls/wined3d/context_gl.c      |  2 +-
>  dlls/wined3d/directx.c         |  4 ++--
>  dlls/wined3d/view.c            |  2 +-
>  dlls/wined3d/wined3d_private.h | 12 ++++++------
>  7 files changed, 26 insertions(+), 22 deletions(-)
>
This may be ok, but I'm curious about the reasoning. In particular, is
there ever a case where you'd want to pass WINED3D_MAP_DISCARD to
wined3d_context_copy_bo_address(), instead of just using
wined3d_context_map_bo_address() with WINED3D_MAP_DISCARD?

And mostly to illustrate the point:

> @@ -1084,8 +1084,8 @@ static void adapter_vk_copy_bo_address(struct wined3d_context *context,
>
>          staging.buffer_object = (uintptr_t)&staging_bo;
>          staging.addr = NULL;
> -        adapter_vk_copy_bo_address(context, &staging, src, size);
> -        adapter_vk_copy_bo_address(context, dst, &staging, size);
> +        adapter_vk_copy_bo_address(context, &staging, src, size, WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD);
> +        adapter_vk_copy_bo_address(context, dst, &staging, size, map_flags);
>
We just created the staging bo, so it's idle by definition.

> @@ -1104,8 +1104,8 @@ static void adapter_vk_copy_bo_address(struct wined3d_context *context,
>
>          staging.buffer_object = (uintptr_t)&staging_bo;
>          staging.addr = NULL;
> -        adapter_vk_copy_bo_address(context, &staging, src, size);
> -        adapter_vk_copy_bo_address(context, dst, &staging, size);
> +        adapter_vk_copy_bo_address(context, &staging, src, size, WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD);
> +        adapter_vk_copy_bo_address(context, dst, &staging, size, map_flags);
>
Likewise.

> @@ -1012,13 +1012,17 @@ static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resou
>  void wined3d_buffer_copy_bo_address(struct wined3d_buffer *dst_buffer, struct wined3d_context *context,
>          unsigned int dst_offset, const struct wined3d_const_bo_address *src_addr, unsigned int size)
>  {
> +    DWORD map_flags = WINED3D_MAP_WRITE;
>      struct wined3d_bo_address dst_addr;
>      DWORD dst_location;
>
> +    if (!dst_offset && size == dst_buffer->resource.size)
> +        map_flags |= WINED3D_MAP_DISCARD;
> +
>      dst_location = wined3d_buffer_get_memory(dst_buffer, context, &dst_addr);
>      dst_addr.addr += dst_offset;
>
> -    wined3d_context_copy_bo_address(context, &dst_addr, (const struct wined3d_bo_address *)src_addr, size);
> +    wined3d_context_copy_bo_address(context, &dst_addr, (const struct wined3d_bo_address *)src_addr, size, map_flags);
>      wined3d_buffer_invalidate_range(dst_buffer, ~dst_location, dst_offset, size);
>  }
>
Sure, but if that's worth doing, we may as well do it in the
wined3d_context_copy_bo_address() implementations.

> @@ -1526,7 +1530,7 @@ static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struc
>
>              src.addr = (uint8_t *)data + range->offset - data_offset;
>              dst.addr = (void *)(uintptr_t)range->offset;
> -            wined3d_context_copy_bo_address(context, &dst, &src, range->size);
> +            wined3d_context_copy_bo_address(context, &dst, &src, range->size, flags);
>          }
>
"flags" never contains DISCARD here if "dst" is mappable, and if it's
not, it doesn't matter.

> @@ -1597,7 +1597,7 @@ void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_v
>      dst.buffer_object = view->counter_bo;
>      dst.addr = NULL;
>
> -    wined3d_context_copy_bo_address(context, &dst, &src, sizeof(uint32_t));
> +    wined3d_context_copy_bo_address(context, &dst, &src, sizeof(uint32_t), WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD);
>
>      context_release(context);
>  }
Sure, but like further above, this could be caught in the
wined3d_context_copy_bo_address() implementations.



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