[PATCH 5/6] wined3d: Pass map flags to wined3d_context_copy_bo_address().
Henri Verbeet
hverbeet at gmail.com
Fri Jun 18 07:24:54 CDT 2021
On Fri, 18 Jun 2021 at 06:20, Zebediah Figura <z.figura12 at gmail.com> wrote:
> dlls/wined3d/adapter_gl.c | 6 +++---
> dlls/wined3d/adapter_vk.c | 14 +++++++-------
> dlls/wined3d/buffer.c | 8 ++++++--
> dlls/wined3d/context_gl.c | 2 +-
> dlls/wined3d/directx.c | 4 ++--
> dlls/wined3d/view.c | 2 +-
> dlls/wined3d/wined3d_private.h | 12 ++++++------
> 7 files changed, 26 insertions(+), 22 deletions(-)
>
This may be ok, but I'm curious about the reasoning. In particular, is
there ever a case where you'd want to pass WINED3D_MAP_DISCARD to
wined3d_context_copy_bo_address(), instead of just using
wined3d_context_map_bo_address() with WINED3D_MAP_DISCARD?
And mostly to illustrate the point:
> @@ -1084,8 +1084,8 @@ static void adapter_vk_copy_bo_address(struct wined3d_context *context,
>
> staging.buffer_object = (uintptr_t)&staging_bo;
> staging.addr = NULL;
> - adapter_vk_copy_bo_address(context, &staging, src, size);
> - adapter_vk_copy_bo_address(context, dst, &staging, size);
> + adapter_vk_copy_bo_address(context, &staging, src, size, WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD);
> + adapter_vk_copy_bo_address(context, dst, &staging, size, map_flags);
>
We just created the staging bo, so it's idle by definition.
> @@ -1104,8 +1104,8 @@ static void adapter_vk_copy_bo_address(struct wined3d_context *context,
>
> staging.buffer_object = (uintptr_t)&staging_bo;
> staging.addr = NULL;
> - adapter_vk_copy_bo_address(context, &staging, src, size);
> - adapter_vk_copy_bo_address(context, dst, &staging, size);
> + adapter_vk_copy_bo_address(context, &staging, src, size, WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD);
> + adapter_vk_copy_bo_address(context, dst, &staging, size, map_flags);
>
Likewise.
> @@ -1012,13 +1012,17 @@ static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resou
> void wined3d_buffer_copy_bo_address(struct wined3d_buffer *dst_buffer, struct wined3d_context *context,
> unsigned int dst_offset, const struct wined3d_const_bo_address *src_addr, unsigned int size)
> {
> + DWORD map_flags = WINED3D_MAP_WRITE;
> struct wined3d_bo_address dst_addr;
> DWORD dst_location;
>
> + if (!dst_offset && size == dst_buffer->resource.size)
> + map_flags |= WINED3D_MAP_DISCARD;
> +
> dst_location = wined3d_buffer_get_memory(dst_buffer, context, &dst_addr);
> dst_addr.addr += dst_offset;
>
> - wined3d_context_copy_bo_address(context, &dst_addr, (const struct wined3d_bo_address *)src_addr, size);
> + wined3d_context_copy_bo_address(context, &dst_addr, (const struct wined3d_bo_address *)src_addr, size, map_flags);
> wined3d_buffer_invalidate_range(dst_buffer, ~dst_location, dst_offset, size);
> }
>
Sure, but if that's worth doing, we may as well do it in the
wined3d_context_copy_bo_address() implementations.
> @@ -1526,7 +1530,7 @@ static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struc
>
> src.addr = (uint8_t *)data + range->offset - data_offset;
> dst.addr = (void *)(uintptr_t)range->offset;
> - wined3d_context_copy_bo_address(context, &dst, &src, range->size);
> + wined3d_context_copy_bo_address(context, &dst, &src, range->size, flags);
> }
>
"flags" never contains DISCARD here if "dst" is mappable, and if it's
not, it doesn't matter.
> @@ -1597,7 +1597,7 @@ void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_v
> dst.buffer_object = view->counter_bo;
> dst.addr = NULL;
>
> - wined3d_context_copy_bo_address(context, &dst, &src, sizeof(uint32_t));
> + wined3d_context_copy_bo_address(context, &dst, &src, sizeof(uint32_t), WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD);
>
> context_release(context);
> }
Sure, but like further above, this could be caught in the
wined3d_context_copy_bo_address() implementations.
More information about the wine-devel
mailing list