[PATCH 1/5] wined3d: Store the map pitch in the wined3d_texture_sub_resource structure.
Zebediah Figura
z.figura12 at gmail.com
Wed Jun 23 16:38:47 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/texture.c | 34 +++++++++++++++++++++++-----------
dlls/wined3d/wined3d_private.h | 2 ++
2 files changed, 25 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 165d83eb035..ad34e44b406 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1711,6 +1711,20 @@ void CDECL wined3d_texture_get_pitch(const struct wined3d_texture *texture,
width, height, row_pitch, slice_pitch);
}
+static void wined3d_texture_get_map_pitch(const struct wined3d_texture *texture,
+ unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch)
+{
+ if (texture->resource.format_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
+ {
+ *row_pitch = wined3d_texture_get_level_width(texture, level) * texture->resource.format->byte_count;
+ *slice_pitch = wined3d_texture_get_level_height(texture, level) * (*row_pitch);
+ }
+ else
+ {
+ wined3d_texture_get_pitch(texture, level, row_pitch, slice_pitch);
+ }
+}
+
DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
{
struct wined3d_resource *resource;
@@ -1992,6 +2006,8 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, unsig
sub_resource->size = texture->slice_pitch;
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
+ wined3d_texture_get_map_pitch(texture, level, &sub_resource->map_row_pitch, &sub_resource->map_slice_pitch);
+
if (texture->texture_ops == &texture_gl_ops)
{
if (multisample_type && gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
@@ -3587,15 +3603,8 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
context_release(context);
- if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
- {
- map_desc->row_pitch = wined3d_texture_get_level_width(texture, texture_level) * format->byte_count;
- map_desc->slice_pitch = wined3d_texture_get_level_height(texture, texture_level) * map_desc->row_pitch;
- }
- else
- {
- wined3d_texture_get_pitch(texture, texture_level, &map_desc->row_pitch, &map_desc->slice_pitch);
- }
+ map_desc->row_pitch = sub_resource->map_row_pitch;
+ map_desc->slice_pitch = sub_resource->map_slice_pitch;
if (!box)
{
@@ -3950,6 +3959,8 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
for (i = 0; i < sub_count; ++i)
{
struct wined3d_texture_sub_resource *sub_resource;
+ unsigned int level = i % texture->level_count;
+ unsigned int layer = i / texture->level_count;
sub_resource = &texture->sub_resources[i];
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
@@ -3959,6 +3970,8 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_SYSMEM);
}
+ wined3d_texture_get_map_pitch(texture, level, &sub_resource->map_row_pitch, &sub_resource->map_slice_pitch);
+
if (FAILED(hr = device_parent->ops->texture_sub_resource_created(device_parent,
desc->resource_type, texture, i, &sub_resource->parent, &sub_resource->parent_ops)))
{
@@ -3970,8 +3983,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
TRACE("parent %p, parent_ops %p.\n", sub_resource->parent, sub_resource->parent_ops);
- TRACE("Created sub-resource %u (level %u, layer %u).\n",
- i, i % texture->level_count, i / texture->level_count);
+ TRACE("Created sub-resource %u (level %u, layer %u).\n", i, level, layer);
if (desc->usage & WINED3DUSAGE_OWNDC)
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index da1cf638606..1e6a315e72c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4259,6 +4259,8 @@ struct wined3d_texture
DWORD locations;
struct wined3d_bo_gl bo;
+ unsigned int map_row_pitch, map_slice_pitch;
+
void *user_memory;
} *sub_resources;
};
--
2.30.2
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