[PATCH 5/5] wined3d: Always pass a non-NULL box to context->ops->map().

Zebediah Figura z.figura12 at gmail.com
Wed Jun 23 16:38:51 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/buffer.c  | 11 ++---------
 dlls/wined3d/device.c  |  7 +++++++
 dlls/wined3d/texture.c | 36 +++++++++++++-----------------------
 3 files changed, 22 insertions(+), 32 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 5e98a1eb3df..a37071a5b9c 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -853,15 +853,8 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc
     TRACE("resource %p, sub_resource_idx %u, map_ptr %p, box %s, flags %#x.\n",
             resource, sub_resource_idx, map_ptr, debug_box(box), flags);
 
-    if (box)
-    {
-        offset = box->left;
-        size = box->right - box->left;
-    }
-    else
-    {
-        offset = size = 0;
-    }
+    offset = box->left;
+    size = box->right - box->left;
 
     count = ++resource->map_count;
 
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b93959089dd..aa26e1528fb 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4843,6 +4843,7 @@ HRESULT CDECL wined3d_device_context_map(struct wined3d_device_context *context,
         struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags)
 {
     struct wined3d_sub_resource *sub_resource;
+    struct wined3d_box b;
     HRESULT hr;
 
     TRACE("context %p, resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
@@ -4874,6 +4875,12 @@ HRESULT CDECL wined3d_device_context_map(struct wined3d_device_context *context,
         return E_INVALIDARG;
     }
 
+    if (!box)
+    {
+        wined3d_box_set(&b, 0, 0, sub_resource->width, sub_resource->height, 0, sub_resource->depth);
+        box = &b;
+    }
+
     if (SUCCEEDED(hr = context->ops->map(context, resource, sub_resource_idx, &map_desc->data, box, flags)))
     {
         map_desc->row_pitch = sub_resource->map_row_pitch;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index c5074ed7c21..470bbc677bc 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -3559,7 +3559,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
     sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
 
     texture_level = sub_resource_idx % texture->level_count;
-    if (box && FAILED(wined3d_texture_check_box_dimensions(texture, texture_level, box)))
+    if (FAILED(wined3d_texture_check_box_dimensions(texture, texture_level, box)))
     {
         WARN("Map box is invalid.\n");
         if (((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !(resource->access & WINED3D_RESOURCE_ACCESS_CPU))
@@ -3621,38 +3621,28 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
     row_pitch = sub_resource->sub_resource.map_row_pitch;
     slice_pitch = sub_resource->sub_resource.map_slice_pitch;
 
-    if (!box)
+    if ((fmt_flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS)
     {
-        *map_ptr = base_memory;
+        /* Compressed textures are block based, so calculate the offset of
+         * the block that contains the top-left pixel of the mapped box. */
+        *map_ptr = base_memory
+                + (box->front * slice_pitch)
+                + ((box->top / format->block_height) * row_pitch)
+                + ((box->left / format->block_width) * format->block_byte_count);
     }
     else
     {
-        if ((fmt_flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS)
-        {
-            /* Compressed textures are block based, so calculate the offset of
-             * the block that contains the top-left pixel of the mapped box. */
-            *map_ptr = base_memory
-                    + (box->front * slice_pitch)
-                    + ((box->top / format->block_height) * row_pitch)
-                    + ((box->left / format->block_width) * format->block_byte_count);
-        }
-        else
-        {
-            *map_ptr = base_memory
-                    + (box->front * slice_pitch)
-                    + (box->top * row_pitch)
-                    + (box->left * format->byte_count);
-        }
+        *map_ptr = base_memory
+                + (box->front * slice_pitch)
+                + (box->top * row_pitch)
+                + (box->left * format->byte_count);
     }
 
     if (texture->swapchain && texture->swapchain->front_buffer == texture)
     {
         RECT *r = &texture->swapchain->front_buffer_update;
 
-        if (!box)
-            SetRect(r, 0, 0, resource->width, resource->height);
-        else
-            SetRect(r, box->left, box->top, box->right, box->bottom);
+        SetRect(r, box->left, box->top, box->right, box->bottom);
         TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r));
     }
 
-- 
2.30.2




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