[PATCH 3/5] wined3d: Use wined3d_mask_from_size() in glsl_blitter_blit().

Henri Verbeet hverbeet at codeweavers.com
Fri Jun 25 08:01:30 CDT 2021


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ccfd5f3f28e..5d0e7b13bd4 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -13215,7 +13215,7 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
         const struct wined3d_format *f = src_texture->resource.format;
 
         alpha_test_key.color_space_low_value = 0;
-        alpha_test_key.color_space_high_value = ~(((1u << f->alpha_size) - 1) << f->alpha_offset);
+        alpha_test_key.color_space_high_value = ~(wined3d_mask_from_size(f->alpha_size) << f->alpha_offset);
         colour_key = &alpha_test_key;
     }
     else if (op != WINED3D_BLIT_OP_COLOR_BLIT_CKEY)
-- 
2.20.1




More information about the wine-devel mailing list