[PATCH 4/5] wined3d: Use wined3d_mask_from_size() in wined3d_context_gl_enable_clip_distances().
Henri Verbeet
hverbeet at codeweavers.com
Fri Jun 25 08:01:31 CDT 2021
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context_gl.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 43c086ac758..742dc5f3042 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -2396,8 +2396,8 @@ void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context
clip_distance_count = gl_info->limits.user_clip_distances;
disable_mask = ~enable_mask;
- enable_mask &= (1u << clip_distance_count) - 1;
- disable_mask &= (1u << clip_distance_count) - 1;
+ enable_mask &= wined3d_mask_from_size(clip_distance_count);
+ disable_mask &= wined3d_mask_from_size(clip_distance_count);
current_mask = context_gl->c.clip_distance_mask;
context_gl->c.clip_distance_mask = enable_mask;
--
2.20.1
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