[PATCH] d3d11&d3d10core/tests: Increase the tolerance in test_texture_compressed_3d().

Marvin testbot at winehq.org
Tue Jun 29 03:06:15 CDT 2021


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=93261

Your paranoid android.


=== debiant2 (32 bit Arabic:Morocco report) ===

d3d11:
d3d11.c:9766: Test failed: d3d11.c:15127: Test marked todo: Got hr 0 for WRITE.

=== debiant2 (32 bit Hebrew:Israel report) ===

d3d11:
d3d11.c:6259: Test failed: d3d11.c:7717: Test marked todo: Got unexpected shader 00ADB9D0.

=== debiant2 (32 bit WoW report) ===

d3d11:
d3d11.c:9766: Test failed: d3d11.c:15149: Test marked todo: Got hr 0 for WRITE_DISCARD.

=== debiant2 (64 bit WoW report) ===

d3d10core:
d3d10core.c:13164: Test failed: Got {0x00000000, 0x80000000, 0x00000000, 0x00000000}, expected {0xffffffff, 0x00000000, 0x00000000, 0x00000000} at (0, 0), sub-resource 0.
d3d10core.c:13164: Test failed: Got {0xffffffff, 0x00000001, 0x00000000, 0x00000000}, expected {0x00000000, 0x00000001, 0x00000000, 0x00000000} at (0, 0), sub-resource 0.



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