[PATCH vkd3d 5/7] vkd3d-shader: Call shader_sm4_read_descriptor_register_range() for structured UAVs.
Conor McCarthy
cmccarthy at codeweavers.com
Tue Jun 29 22:04:51 CDT 2021
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d-shader/dxbc.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 9ad3b597..a26581cc 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -938,13 +938,12 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *
const DWORD *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
- resource->resource.range.first = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
- resource->resource.range.last = resource->resource.range.first;
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
resource->byte_stride = *tokens++;
if (resource->byte_stride % 4)
FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride);
- shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.range.space);
+ shader_sm4_read_descriptor_register_range(priv, &tokens, end,
+ &resource->resource.reg.reg, &resource->resource.range);
}
static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins,
--
2.31.1
More information about the wine-devel
mailing list