[PATCH v2 2/5] wined3d: Implement wined3d_deferred_context_prepare_upload_bo().

Zebediah Figura (she/her) zfigura at codeweavers.com
Wed Jun 30 11:41:32 CDT 2021


On 6/30/21 7:14 AM, Henri Verbeet wrote:
> On Wed, 30 Jun 2021 at 06:33, Zebediah Figura <z.figura12 at gmail.com> wrote:
>> @@ -3401,9 +3418,44 @@ static void *wined3d_deferred_context_prepare_upload_bo(struct wined3d_device_co
>>           struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
>>           unsigned int row_pitch, unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address)
>>   {
>> -    FIXME("context %p, resource %p, sub_resource_idx %u, box %p, flags %#x, address %p, stub!\n",
>> -            context, resource, sub_resource_idx, box, flags, address);
>> -    return false;
>> +    struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
>> +    const struct wined3d_format *format = resource->format;
>> +    struct wined3d_deferred_upload *upload;
>> +    void *sysmem;
>> +    size_t size;
>> +
>> +    size = (box->back - box->front - 1) * slice_pitch
>> +            + ((box->bottom - box->top - 1) / format->block_height) * row_pitch
>> +            + ((box->right - box->left + format->block_width - 1) / format->block_width) * format->block_byte_count;
>> +
>> +    if (!(flags & WINED3D_MAP_WRITE))
>> +    {
>> +        WARN("Flags %#x are not valid on a deferred context.\n", flags);
>> +        return NULL;
>> +    }
>> +
>> +    if (flags & ~(WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD))
>> +    {
>> +        FIXME("Unhandled flags %#x.\n", flags);
>> +        return NULL;
>> +    }
>> +
>> +    if (!wined3d_array_reserve((void **)&deferred->uploads, &deferred->uploads_capacity,
>> +            deferred->upload_count + 1, sizeof(*deferred->uploads)))
>> +        return NULL;
>> +
>> +    if (!(sysmem = wined3d_allocate_sysmem(size)))
>> +        return NULL;
>> +
>> +    upload = &deferred->uploads[deferred->upload_count++];
>> +    upload->resource = resource;
>> +    wined3d_resource_incref(resource);
>> +    upload->sub_resource_idx = sub_resource_idx;
>> +    upload->sysmem = sysmem;
>> +
>> +    address->buffer_object = 0;
>> +    address->addr = sysmem;
>> +    return sysmem;
>>   }
>>
> Do we need to use wined3d_allocate_sysmem() here? We could also do
> something like the following:
> 
>      upload->sysmem = heap_alloc(size + alignment - 1);
>      [...]
>      return address->addr = upload->sysmem & ~(alignment - 1)
> 
> (And note that not all callers of
> wined3d_deferred_context_prepare_upload_bo() will necessarily need an
> allocation aligned to RESOURCE_ALIGNMENT.)

No, I suppose not, and that'll save an extra pointer...

>> -static BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource)
>> +void *wined3d_allocate_sysmem(SIZE_T size)
>>   {
>>       void **p;
>> -    SIZE_T align = RESOURCE_ALIGNMENT - 1 + sizeof(*p);
>> +    static const SIZE_T align = RESOURCE_ALIGNMENT - 1 + sizeof(*p);
>>       void *mem;
>>
>> -    if (!(mem = heap_alloc_zero(resource->size + align)))
>> +    if (!(mem = heap_alloc_zero(size + align)))
>>       {
>>           ERR("Failed to allocate system memory.\n");
>> -        return FALSE;
>> +        return NULL;
>>       }
>>
>> +    TRACE("Allocated %lu bytes at %p.\n", size, mem);
>>       p = (void **)(((ULONG_PTR)mem + align) & ~(RESOURCE_ALIGNMENT - 1)) - 1;
>>       *p = mem;
>>
>> -    resource->heap_memory = ++p;
>> +    return ++p;
>> +}
>>
> If we're turning this into a generic helper, perhaps it would be more
> appropriate in utils.c, and we may want to consider naming it
> something like e.g. wined3d_allocate_aligned().
> 



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