[PATCH vkd3d v2 2/7] vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for constant buffers.

Conor McCarthy cmccarthy at codeweavers.com
Wed Jun 30 23:24:48 CDT 2021


Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
 libs/vkd3d-shader/dxbc.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 9b6956ca..bfd59f80 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -694,7 +694,7 @@ static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction
     const DWORD *end = &tokens[token_count];
 
     shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_FLOAT, &ins->declaration.cb.src);
-    ins->declaration.cb.range.first = shader_sm4_map_resource_idx(&ins->declaration.cb.src.reg, priv);
+    shader_sm4_set_descriptor_register_range(priv, &ins->declaration.cb.src.reg, &ins->declaration.cb.range);
     if (opcode_token & VKD3D_SM4_INDEX_TYPE_MASK)
         ins->flags |= VKD3DSI_INDEXED_DYNAMIC;
 
-- 
2.31.1




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