[PATCH vkd3d v2 5/7] vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured UAVs.
Conor McCarthy
cmccarthy at codeweavers.com
Wed Jun 30 23:24:51 CDT 2021
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d-shader/dxbc.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 1e7c89e1..4ee12291 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -938,8 +938,7 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *
const DWORD *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
- resource->resource.range.first = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
- resource->resource.range.last = resource->resource.range.first;
+ shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
resource->byte_stride = *tokens++;
if (resource->byte_stride % 4)
--
2.31.1
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