[PATCH 4/5] wined3d: Disable WINED3DFMT_D16_LOCKABLE on backbuffer ORM.

Matteo Bruni mbruni at codeweavers.com
Fri Mar 5 10:06:23 CST 2021


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/utils.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 22b893b8745..ec748c81013 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3134,6 +3134,9 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win
                 && (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_INTEGER))
             continue;
 
+        if (wined3d_settings.offscreen_rendering_mode != ORM_FBO && format->f.id == WINED3DFMT_D16_LOCKABLE)
+            continue;
+
         format->internal = format_texture_info[i].gl_internal;
         format->srgb_internal = format_texture_info[i].gl_srgb_internal;
         format->rt_internal = format_texture_info[i].gl_rt_internal;
-- 
2.26.2




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