[PATCH 5/5] wined3d: Disable WINED3DFMT_NULL on backbuffer ORM.

Matteo Bruni mbruni at codeweavers.com
Fri Mar 5 10:06:24 CST 2021


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/utils.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index ec748c81013..5fd3210022d 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3134,7 +3134,8 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win
                 && (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_INTEGER))
             continue;
 
-        if (wined3d_settings.offscreen_rendering_mode != ORM_FBO && format->f.id == WINED3DFMT_D16_LOCKABLE)
+        if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
+                && (format->f.id == WINED3DFMT_D16_LOCKABLE || format->f.id == WINED3DFMT_NULL))
             continue;
 
         format->internal = format_texture_info[i].gl_internal;
-- 
2.26.2




More information about the wine-devel mailing list