[PATCH 5/6] wined3d: Introduce wined3d_device_context_set_constant_buffer().

Henri Verbeet hverbeet at gmail.com
Mon Mar 8 05:29:18 CST 2021


On Sun, 7 Mar 2021 at 23:19, Zebediah Figura <z.figura12 at gmail.com> wrote:
> +void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,
> +        enum wined3d_shader_type type, UINT idx, struct wined3d_buffer *buffer);
>
We typically use "unsigned int" instead of "UINT" for new API.



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