[PATCH 2/6] wined3d: Reference-count the wined3d_device_context structure.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Mon Mar 8 09:56:10 CST 2021
On 3/8/21 5:29 AM, Henri Verbeet wrote:
> On Sun, 7 Mar 2021 at 23:19, Zebediah Figura <z.figura12 at gmail.com> wrote:
>> @@ -2058,6 +2082,7 @@ struct wined3d_device_context * CDECL wined3d_device_get_immediate_context(struc
>> {
>> TRACE("device %p.\n", device);
>>
>> + wined3d_device_context_incref(&device->cs->c);
>> return &device->cs->c;
>> }
> That's inconsistent with the rest of the API. As a rule we don't
> increment reference counts when returning objects, leaving that to the
> caller instead if necessary. (And more often than not, it isn't.)
>
> It may also be worth mentioning why device contexts need to be
> reference counted at all. I assume there's a reason, but it's not
> obvious to me from this series.
>
Mostly because it's then easy to always decref from
ID3D11DeviceContext::Release(), though it could certainly be considered
easier to check the context type there.
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