[PATCH 3/3] d3d11/tests: Test partial updates of 3D textures.

Jan Sikorski jsikorski at codeweavers.com
Wed Mar 10 08:10:45 CST 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/d3d11/tests/d3d11.c | 122 +++++++++++++++++++++++++++++++++++++++
 1 file changed, 122 insertions(+)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 6cdac34c0cd..944e4d2ef57 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -204,6 +204,12 @@ static void set_box(D3D11_BOX *box, UINT left, UINT top, UINT front, UINT right,
     box->back = back;
 }
 
+static BOOL is_inside_box(D3D11_BOX *box, UINT x, UINT y, UINT z)
+{
+    return x >= box->left && x < box->right && y >= box->top && y < box->bottom
+            && z >= box->front && z < box->back;
+}
+
 static ULONG get_refcount(void *iface)
 {
     IUnknown *unknown = iface;
@@ -13832,6 +13838,121 @@ static void test_update_subresource(void)
     release_test_context(&test_context);
 }
 
+static void test_update_subresource_3d(void)
+{
+    int x, y, z, left, right, top, bottom, front, back, i;
+    struct d3d11_test_context test_context;
+    D3D11_TEXTURE3D_DESC texture_desc;
+    ID3D11DeviceContext *context;
+    struct resource_readback rb;
+    DWORD color, expected_color;
+    ID3D11Texture3D *texture;
+    D3D11_BOX box, clear_box;
+    ID3D11Device *device;
+    HRESULT hr;
+
+    static const DWORD black_data[3 * 3 * 3] = {0};
+
+    static const DWORD color_data_packed[] =
+    {
+        0xff000000, 0x0ff00000, 0x00ff0000,
+        0x000ff000, 0x0000ff00, 0x00000ff0,
+        0x000000ff, 0xf0000000, 0x0f000000,
+
+        0x00f00000, 0x000f0000, 0x0000f000,
+        0x00000f00, 0x000000f0, 0x0000000f,
+        0xfff00000, 0x0fff0000, 0x00fff000,
+
+        0x000fff00, 0x0000fff0, 0x00000fff,
+        0xffff0000, 0x0ffff000, 0x00ffff00,
+        0x000ffff0, 0x0000ffff, 0xfffff000,
+    };
+
+    static const DWORD color_data_with_junk[] =
+    {
+        0xff000000, 0x0ff00000, 0x00ff0000,
+        0x000ff000, 0x0000ff00, 0x00000ff0,
+        0x000000ff, 0xf0000000, 0x0f000000,
+        0xdead1111, /* Junk between slices */
+        0x00f00000, 0x000f0000, 0x0000f000,
+        0x00000f00, 0x000000f0, 0x0000000f,
+        0xfff00000, 0x0fff0000, 0x00fff000,
+        0xdead2222, /* Junk between slices */
+        0x000fff00, 0x0000fff0, 0x00000fff,
+        0xffff0000, 0x0ffff000, 0x00ffff00,
+        0x000ffff0, 0x0000ffff, 0xfffff000,
+    };
+
+    static const DWORD *color_data_array[] = {color_data_packed, color_data_with_junk};
+    static const unsigned int slice_pitches[] = {9, 10};
+
+    if (!init_test_context(&test_context, NULL))
+        return;
+
+    device = test_context.device;
+    context = test_context.immediate_context;
+
+    texture_desc.Width = 3;
+    texture_desc.Height = 3;
+    texture_desc.Depth = 3;
+    texture_desc.MipLevels = 1;
+    texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+    texture_desc.Usage = D3D11_USAGE_DEFAULT;
+    texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+    texture_desc.CPUAccessFlags = 0;
+    texture_desc.MiscFlags = 0;
+
+    set_box(&clear_box, 0, 0, 0, 3, 3, 3);
+
+    hr = ID3D11Device_CreateTexture3D(device, &texture_desc, NULL, &texture);
+    ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+
+    for (i = 0; i < ARRAY_SIZE(color_data_array); ++i)
+    {
+        const DWORD *color_data = color_data_array[i];
+        unsigned int slice_pitch = slice_pitches[i];
+
+        for (left   = 0;         left   <  3; ++left)
+        for (right  = left + 1;  right  <= 3; ++right)
+        for (top    = 0;         top    <  3; ++top)
+        for (bottom = top + 1;   bottom <= 3; ++bottom)
+        for (front  = 0;         front  <  3; ++front)
+        for (back   = front + 1; back   <= 3; ++back)
+        {
+            ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &clear_box,
+                    black_data, 0, 0);
+
+            set_box(&box, left, top, front, right, bottom, back);
+            ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box,
+                    color_data + left + 3 * top + slice_pitch * front, 3 * sizeof(*color_data),
+                    slice_pitch * sizeof(*color_data));
+
+            get_texture3d_readback(texture, 0, &rb);
+
+            for (z = 0; z < 3; ++z)
+            {
+                for (y = 0; y < 3; ++y)
+                {
+                    for (x = 0; x < 3; ++x)
+                    {
+                        color = get_readback_color(&rb, x, y, z);
+                        expected_color = 0;
+                        if (is_inside_box(&box, x, y, z))
+                            expected_color = color_data[x + 3 * y + slice_pitch * z];
+                        ok(compare_uint(color, expected_color, 0), "Box (%d,%d,%d)-(%d,%d,%d): Expected %x, got %x at %d %d %d.\n",
+                            left, top, front, right, bottom, back, expected_color, color, x, y, z);
+                    }
+                }
+            }
+
+            release_resource_readback(&rb);
+        }
+    }
+
+    ID3D11Texture3D_Release(texture);
+    release_test_context(&test_context);
+}
+
 static void test_copy_subresource_region(void)
 {
     ID3D11Texture2D *dst_texture, *src_texture;
@@ -32197,6 +32318,7 @@ START_TEST(d3d11)
     queue_test(test_fragment_coords);
     queue_test(test_initial_texture_data);
     queue_test(test_update_subresource);
+    queue_test(test_update_subresource_3d);
     queue_test(test_copy_subresource_region);
     queue_test(test_copy_subresource_region_1d);
     queue_test(test_copy_subresource_region_3d);
-- 
2.30.1




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