[PATCH 3/3] d3d11/tests: Test partial updates of 3D textures.
Jan Sikorski
jsikorski at codeweavers.com
Wed Mar 10 08:10:45 CST 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 122 +++++++++++++++++++++++++++++++++++++++
1 file changed, 122 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 6cdac34c0cd..944e4d2ef57 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -204,6 +204,12 @@ static void set_box(D3D11_BOX *box, UINT left, UINT top, UINT front, UINT right,
box->back = back;
}
+static BOOL is_inside_box(D3D11_BOX *box, UINT x, UINT y, UINT z)
+{
+ return x >= box->left && x < box->right && y >= box->top && y < box->bottom
+ && z >= box->front && z < box->back;
+}
+
static ULONG get_refcount(void *iface)
{
IUnknown *unknown = iface;
@@ -13832,6 +13838,121 @@ static void test_update_subresource(void)
release_test_context(&test_context);
}
+static void test_update_subresource_3d(void)
+{
+ int x, y, z, left, right, top, bottom, front, back, i;
+ struct d3d11_test_context test_context;
+ D3D11_TEXTURE3D_DESC texture_desc;
+ ID3D11DeviceContext *context;
+ struct resource_readback rb;
+ DWORD color, expected_color;
+ ID3D11Texture3D *texture;
+ D3D11_BOX box, clear_box;
+ ID3D11Device *device;
+ HRESULT hr;
+
+ static const DWORD black_data[3 * 3 * 3] = {0};
+
+ static const DWORD color_data_packed[] =
+ {
+ 0xff000000, 0x0ff00000, 0x00ff0000,
+ 0x000ff000, 0x0000ff00, 0x00000ff0,
+ 0x000000ff, 0xf0000000, 0x0f000000,
+
+ 0x00f00000, 0x000f0000, 0x0000f000,
+ 0x00000f00, 0x000000f0, 0x0000000f,
+ 0xfff00000, 0x0fff0000, 0x00fff000,
+
+ 0x000fff00, 0x0000fff0, 0x00000fff,
+ 0xffff0000, 0x0ffff000, 0x00ffff00,
+ 0x000ffff0, 0x0000ffff, 0xfffff000,
+ };
+
+ static const DWORD color_data_with_junk[] =
+ {
+ 0xff000000, 0x0ff00000, 0x00ff0000,
+ 0x000ff000, 0x0000ff00, 0x00000ff0,
+ 0x000000ff, 0xf0000000, 0x0f000000,
+ 0xdead1111, /* Junk between slices */
+ 0x00f00000, 0x000f0000, 0x0000f000,
+ 0x00000f00, 0x000000f0, 0x0000000f,
+ 0xfff00000, 0x0fff0000, 0x00fff000,
+ 0xdead2222, /* Junk between slices */
+ 0x000fff00, 0x0000fff0, 0x00000fff,
+ 0xffff0000, 0x0ffff000, 0x00ffff00,
+ 0x000ffff0, 0x0000ffff, 0xfffff000,
+ };
+
+ static const DWORD *color_data_array[] = {color_data_packed, color_data_with_junk};
+ static const unsigned int slice_pitches[] = {9, 10};
+
+ if (!init_test_context(&test_context, NULL))
+ return;
+
+ device = test_context.device;
+ context = test_context.immediate_context;
+
+ texture_desc.Width = 3;
+ texture_desc.Height = 3;
+ texture_desc.Depth = 3;
+ texture_desc.MipLevels = 1;
+ texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ texture_desc.Usage = D3D11_USAGE_DEFAULT;
+ texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ texture_desc.CPUAccessFlags = 0;
+ texture_desc.MiscFlags = 0;
+
+ set_box(&clear_box, 0, 0, 0, 3, 3, 3);
+
+ hr = ID3D11Device_CreateTexture3D(device, &texture_desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(color_data_array); ++i)
+ {
+ const DWORD *color_data = color_data_array[i];
+ unsigned int slice_pitch = slice_pitches[i];
+
+ for (left = 0; left < 3; ++left)
+ for (right = left + 1; right <= 3; ++right)
+ for (top = 0; top < 3; ++top)
+ for (bottom = top + 1; bottom <= 3; ++bottom)
+ for (front = 0; front < 3; ++front)
+ for (back = front + 1; back <= 3; ++back)
+ {
+ ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &clear_box,
+ black_data, 0, 0);
+
+ set_box(&box, left, top, front, right, bottom, back);
+ ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box,
+ color_data + left + 3 * top + slice_pitch * front, 3 * sizeof(*color_data),
+ slice_pitch * sizeof(*color_data));
+
+ get_texture3d_readback(texture, 0, &rb);
+
+ for (z = 0; z < 3; ++z)
+ {
+ for (y = 0; y < 3; ++y)
+ {
+ for (x = 0; x < 3; ++x)
+ {
+ color = get_readback_color(&rb, x, y, z);
+ expected_color = 0;
+ if (is_inside_box(&box, x, y, z))
+ expected_color = color_data[x + 3 * y + slice_pitch * z];
+ ok(compare_uint(color, expected_color, 0), "Box (%d,%d,%d)-(%d,%d,%d): Expected %x, got %x at %d %d %d.\n",
+ left, top, front, right, bottom, back, expected_color, color, x, y, z);
+ }
+ }
+ }
+
+ release_resource_readback(&rb);
+ }
+ }
+
+ ID3D11Texture3D_Release(texture);
+ release_test_context(&test_context);
+}
+
static void test_copy_subresource_region(void)
{
ID3D11Texture2D *dst_texture, *src_texture;
@@ -32197,6 +32318,7 @@ START_TEST(d3d11)
queue_test(test_fragment_coords);
queue_test(test_initial_texture_data);
queue_test(test_update_subresource);
+ queue_test(test_update_subresource_3d);
queue_test(test_copy_subresource_region);
queue_test(test_copy_subresource_region_1d);
queue_test(test_copy_subresource_region_3d);
--
2.30.1
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