[PATCH v2 3/6] wined3d: Added format_id parameter to blitter_blit for resolve.

Henri Verbeet hverbeet at gmail.com
Wed Mar 10 09:03:52 CST 2021


On Tue, 9 Mar 2021 at 10:26, Jan Sikorski <jsikorski at codeweavers.com> wrote:
> @@ -2756,7 +2756,7 @@ struct wined3d_blitter_ops
>              struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, DWORD src_location,
>              const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
>              DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *colour_key,
> -            enum wined3d_texture_filter_type filter);
> +            enum wined3d_texture_filter_type filter, enum wined3d_format_id format_id);
>  };
"resolve_format_id" is probably clearer. It's perhaps also nicer to
look up the actual format in the caller (i.e., texture2d_blt()), and
pass a wined3d_format structure here.



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