[PATCH v2 5/6] wined3d: Handle typeless resolve in the Vulkan blitter.
Henri Verbeet
hverbeet at gmail.com
Wed Mar 10 09:04:03 CST 2021
On Tue, 9 Mar 2021 at 10:26, Jan Sikorski <jsikorski at codeweavers.com> wrote:
> + vr = VK_CALL(vkAllocateMemory(device_vk->vk_device, &allocate_info, NULL, &device_memory));
> + if (vr != VK_SUCCESS)
> + {
> + ERR("Failed to allocate memory, vr %#x.\n", vr);
> + return vr;
> + }
> +
wined3d_context_vk_allocate_memory(). More broadly, we may want to
introduce a helper for creating Vulkan images, analogous to
wined3d_context_vk_create_bo().
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