[PATCH 4/6] wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_blend_state().

Marvin testbot at winehq.org
Wed Mar 10 20:26:05 CST 2021


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=86839

Your paranoid android.


=== debiant2 (build log) ===

error: patch failed: dlls/d3d11/device.c:425
error: patch failed: dlls/wined3d/cs.c:1651
error: patch failed: dlls/wined3d/device.c:1756
error: patch failed: dlls/wined3d/wined3d_private.h:4741
Task: Patch failed to apply

=== debiant2 (build log) ===

error: patch failed: dlls/d3d11/device.c:425
error: patch failed: dlls/wined3d/cs.c:1651
error: patch failed: dlls/wined3d/device.c:1756
error: patch failed: dlls/wined3d/wined3d_private.h:4741
Task: Patch failed to apply



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