[PATCH v2 2/5] wined3d: Handle blits to Vulkan swapchains not matching the D3D swapchain.
Matteo Bruni
matteo.mystral at gmail.com
Thu Mar 11 06:14:48 CST 2021
On Thu, Mar 11, 2021 at 12:53 PM Henri Verbeet <hverbeet at gmail.com> wrote:
>
> On Wed, 10 Mar 2021 at 20:50, Matteo Bruni <mbruni at codeweavers.com> wrote:
> > @@ -1142,8 +1162,21 @@ static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
> > present_desc.pSwapchains = &swapchain_vk->vk_swapchain;
> > present_desc.pImageIndices = &image_idx;
> > present_desc.pResults = NULL;
> > - if ((vr = VK_CALL(vkQueuePresentKHR(device_vk->vk_queue, &present_desc))))
> > + vr = VK_CALL(vkQueuePresentKHR(device_vk->vk_queue, &present_desc));
> > + if (vr == VK_ERROR_OUT_OF_DATE_KHR || vr == VK_SUBOPTIMAL_KHR)
> > + {
> > + if (FAILED(hr = wined3d_swapchain_vk_recreate(swapchain_vk)))
> > + ERR("Failed to recreate swapchain, hr %#x.\n", hr);
> > + if (vr == VK_ERROR_OUT_OF_DATE_KHR)
> > + {
> > + if ((vr = VK_CALL(vkQueuePresentKHR(device_vk->vk_queue, &present_desc))))
> > + ERR("Present returned vr %s.\n", wined3d_debug_vkresult(vr));
> Does that work? I'd expect swapchain image content to be undefined
> after recreating the swapchain. (For reference, what I had in mind was
> to return a VkResult from wined3d_swapchain_vk_blit(), either from
> vkAcquireNextImageKHR() or vkQueuePresentKHR(), and then recreate the
> swapchain and redo the blit in the caller.)
That makes a lot more sense than what I did here...
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