[PATCH 1/7] wined3d: Use wined3d_cs_finish() in wined3d_view_gl_destroy().

Henri Verbeet hverbeet at codeweavers.com
Thu Mar 11 06:54:29 CST 2021


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/adapter_gl.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 59a925717e9..93f0e385e41 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -4807,7 +4807,7 @@ static void wined3d_view_gl_destroy(struct wined3d_device *device,
 
     wined3d_cs_destroy_object(device->cs, wined3d_view_gl_destroy_object, ctx);
     if (ctx == &c)
-        device->cs->c.ops->finish(&device->cs->c, WINED3D_CS_QUEUE_DEFAULT);
+        wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void adapter_gl_destroy_rendertarget_view(struct wined3d_rendertarget_view *view)
-- 
2.20.1




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