[PATCH 3/6] d3d11: Use wined3d_device_context_set_viewports().
Zebediah Figura
z.figura12 at gmail.com
Tue Mar 16 00:42:20 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d11/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 16a1027beb9..190e60be4b4 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1162,7 +1162,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext1 *iface,
UINT viewport_count, const D3D11_VIEWPORT *viewports)
{
- struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+ struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
unsigned int i;
@@ -1182,7 +1182,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11Devic
}
wined3d_mutex_lock();
- wined3d_device_set_viewports(device->wined3d_device, viewport_count, wined3d_vp);
+ wined3d_device_context_set_viewports(context->wined3d_context, viewport_count, wined3d_vp);
wined3d_mutex_unlock();
}
--
2.20.1
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