[PATCH 5/5] d3d11: Replace the FIXME in d3d11_immediate_context_SwapDeviceContextState() with a TRACE.

Henri Verbeet hverbeet at codeweavers.com
Tue Mar 16 11:13:29 CDT 2021


This is implemented.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d11/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index c938e0df883..e053cf1c0a5 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2844,7 +2844,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_SwapDeviceContextState(ID3
     struct d3d_device_context_state *state_impl, *prev_impl;
     struct wined3d_state *wined3d_state;
 
-    FIXME("iface %p, state %p, prev %p semi-stub!\n", iface, state, prev);
+    TRACE("iface %p, state %p, prev %p.\n", iface, state, prev);
 
     if (!state)
     {
-- 
2.20.1




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