[PATCH 5/5] d3d11: Replace the FIXME in d3d11_immediate_context_SwapDeviceContextState() with a TRACE.
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 16 11:13:29 CDT 2021
This is implemented.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d11/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index c938e0df883..e053cf1c0a5 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2844,7 +2844,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_SwapDeviceContextState(ID3
struct d3d_device_context_state *state_impl, *prev_impl;
struct wined3d_state *wined3d_state;
- FIXME("iface %p, state %p, prev %p semi-stub!\n", iface, state, prev);
+ TRACE("iface %p, state %p, prev %p.\n", iface, state, prev);
if (!state)
{
--
2.20.1
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