[PATCH 7/7] windows.gaming.input: Fake empty IGamepadStatics::Gamepads vector.
Rémi Bernon
rbernon at codeweavers.com
Wed Mar 17 07:07:08 CDT 2021
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/windows.gaming.input/main.c | 11 +++++++----
dlls/windows.gaming.input/tests/statics.c | 4 ++--
2 files changed, 9 insertions(+), 6 deletions(-)
diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c
index 5e349d98fab..b1ba55f9018 100644
--- a/dlls/windows.gaming.input/main.c
+++ b/dlls/windows.gaming.input/main.c
@@ -120,28 +120,31 @@ static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt(
IVectorView_Gamepad *iface, ULONG index, IGamepad **value)
{
FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size(
IVectorView_Gamepad *iface, ULONG *value)
{
FIXME("iface %p, value %p stub!\n", iface, value);
- return E_NOTIMPL;
+ *value = 0;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf(
IVectorView_Gamepad *iface, IGamepad *element, ULONG *index, BOOLEAN *value)
{
FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value);
- return E_NOTIMPL;
+ *value = FALSE;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany(
IVectorView_Gamepad *iface, ULONG start_index, IGamepad **items, UINT *value)
{
FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value);
- return E_NOTIMPL;
+ *value = 0;
+ return S_OK;
}
static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl =
diff --git a/dlls/windows.gaming.input/tests/statics.c b/dlls/windows.gaming.input/tests/statics.c
index 699cf6fc9f7..f381a015fe7 100644
--- a/dlls/windows.gaming.input/tests/statics.c
+++ b/dlls/windows.gaming.input/tests/statics.c
@@ -102,8 +102,8 @@ static void test_Gamepad(void)
size = 0xdeadbeef;
hr = IVectorView_Gamepad_get_Size(gamepads, &size);
- todo_wine ok(SUCCEEDED(hr), "IVectorView_Gamepad_QueryInterface failed, hr %#x\n", hr);
- todo_wine ok(size != 0xdeadbeef, "IVectorView_Gamepad_get_Size returned %u\n", size);
+ ok(SUCCEEDED(hr), "IVectorView_Gamepad_QueryInterface failed, hr %#x\n", hr);
+ ok(size != 0xdeadbeef, "IVectorView_Gamepad_get_Size returned %u\n", size);
rc = IVectorView_Gamepad_Release(gamepads);
todo_wine ok(rc == 1, "IVectorView_Gamepad_Release returned unexpected refcount %d\n", rc);
--
2.30.2
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