[PATCH 3/5] wined3d: Advertise multisampling only when supported.

Matteo Bruni mbruni at codeweavers.com
Wed Mar 17 07:35:21 CDT 2021


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/utils.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 11284d19811..dc7823b9534 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3071,7 +3071,9 @@ static void query_internal_format(struct wined3d_adapter *adapter,
     query_view_class(format);
 
     if (format->internal && format->f.flags[WINED3D_GL_RES_TYPE_RB]
-            & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL))
+            & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL)
+            && (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
+            && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
     {
         if (gl_info->supported[ARB_INTERNALFORMAT_QUERY])
         {
-- 
2.26.2




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