[PATCH v2 3/5] d3d11/tests: Test partial updates of 3D textures.

Jan Sikorski jsikorski at codeweavers.com
Wed Mar 17 07:50:57 CDT 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/d3d11/tests/d3d11.c | 129 +++++++++++++++++++++++++++++++++++++++
 1 file changed, 129 insertions(+)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index acbd1856b08..04f02cb5463 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -204,6 +204,12 @@ static void set_box(D3D11_BOX *box, UINT left, UINT top, UINT front, UINT right,
     box->back = back;
 }
 
+static BOOL is_inside_box(D3D11_BOX *box, UINT x, UINT y, UINT z)
+{
+    return x >= box->left && x < box->right && y >= box->top && y < box->bottom
+            && z >= box->front && z < box->back;
+}
+
 static ULONG get_refcount(void *iface)
 {
     IUnknown *unknown = iface;
@@ -13854,6 +13860,128 @@ static void test_update_subresource(void)
     release_test_context(&test_context);
 }
 
+static void test_update_subresource_3d(void)
+{
+    unsigned int x, y, z, left, right, top, bottom, front, back, i;
+    struct d3d11_test_context test_context;
+    D3D11_TEXTURE3D_DESC texture_desc;
+    ID3D11DeviceContext *context;
+    struct resource_readback rb;
+    ID3D11Texture3D *texture;
+    D3D11_BOX box, clear_box;
+    ID3D11Device *device;
+    HRESULT hr;
+
+    static const DWORD color_data[] =
+    {
+        0x01020304, 0x05060708, 0x090a0b0c, 0x0d0e0f10, 0x11121314, 0x15161718, 0x191a1b1c, 0x1d1e1f20,
+        0x21222324, 0x25262728, 0x292a2b2c, 0x2d2e2f30, 0x31323334, 0x35363738, 0x393a3b3c, 0x3d3e3f40,
+        0x41424344, 0x45464748, 0x494a4b4c, 0x4d4e4f50, 0x51525354, 0x55565758, 0x595a5b5c, 0x5d5e5f60,
+        0x61626364, 0x65666768, 0x696a6b6c, 0x6d6e6f70, 0x71727374, 0x75767778, 0x797a7b7c, 0x7d7e7f80,
+        0x81828384, 0x85868788, 0x898a8b8c, 0x8d8e8f90, 0x91929394, 0x95969798, 0x999a9b9c, 0x9d9e9fa0,
+    };
+
+    static const DWORD black_data[ARRAY_SIZE(color_data)] = {0};
+
+    static const struct
+    {
+        DXGI_FORMAT format;
+        unsigned int slice_pitch;
+        unsigned int row_pitch;
+        unsigned int block_width;
+        unsigned int block_height;
+        unsigned int bytes_per_block;
+        BOOL todo;
+    }
+    tests[] =
+    {
+        { DXGI_FORMAT_R8G8B8A8_UNORM, 2 * 2 * 4,      2 * 4,      1, 1, 4  },
+        { DXGI_FORMAT_R8G8B8A8_UNORM, 2 * 2 * 4 + 4,  2 * 4,      1, 1, 4  },
+        { DXGI_FORMAT_R8G8B8A8_UNORM, 2 * 2 * 4,      2 * 4 + 4,  1, 1, 4  },
+        { DXGI_FORMAT_BC7_UNORM,      2 * 2 * 16,     2 * 16,     4, 4, 16 },
+        { DXGI_FORMAT_BC7_UNORM,      2 * 2 * 16 + 4, 2 * 16,     4, 4, 16 },
+        { DXGI_FORMAT_BC7_UNORM,      2 * 2 * 16,     2 * 16 + 4, 4, 4, 16 },
+
+        { DXGI_FORMAT_BC1_UNORM,      2 * 2 * 8,      2 * 8,      4, 4, 8, TRUE },
+    };
+
+    if (!init_test_context(&test_context, NULL))
+        return;
+
+    device = test_context.device;
+    context = test_context.immediate_context;
+
+    for (i = 0; i < ARRAY_SIZE(tests); ++i)
+    {
+        unsigned int block_width = tests[i].block_width;
+        unsigned int block_height = tests[i].block_height;
+        unsigned int slice_pitch = tests[i].slice_pitch;
+        unsigned int row_pitch = tests[i].row_pitch;
+        unsigned int dim_limit = tests[i].todo ? 1 : 2;
+
+        texture_desc.Width = 2 * block_width;
+        texture_desc.Height = 2 * block_height;
+        texture_desc.Depth = 2;
+        texture_desc.MipLevels = 1;
+        texture_desc.Format = tests[i].format;
+        texture_desc.Usage = D3D11_USAGE_DEFAULT;
+        texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+        texture_desc.CPUAccessFlags = 0;
+        texture_desc.MiscFlags = 0;
+
+        set_box(&clear_box, 0, 0, 0, texture_desc.Width, texture_desc.Height, 2);
+
+        hr = ID3D11Device_CreateTexture3D(device, &texture_desc, NULL, &texture);
+        if (FAILED(hr))
+        {
+            skip("Test %u: Failed to create texture, hr %#x.\n", i, hr);
+            continue;
+        }
+
+        for (left   = 0;         left   <  dim_limit; ++left)
+        for (right  = left + 1;  right  <= dim_limit; ++right)
+        for (top    = 0;         top    <  dim_limit; ++top)
+        for (bottom = top + 1;   bottom <= dim_limit; ++bottom)
+        for (front  = 0;         front  <  dim_limit; ++front)
+        for (back   = front + 1; back   <= dim_limit; ++back)
+        {
+            const BYTE *data = (const BYTE *)color_data + tests[i].bytes_per_block * left
+                    + row_pitch * top + slice_pitch * front;
+
+            ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0,
+                    &clear_box, black_data, 0, 0);
+            set_box(&box, block_width * left, block_height * top, front,
+                    block_width * right, block_height * bottom, back);
+            ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0,
+                    &box, data, row_pitch, slice_pitch);
+
+            get_texture3d_readback(texture, 0, &rb);
+
+            for (z = 0; z < dim_limit; ++z)
+            for (y = 0; y < dim_limit; ++y)
+            for (x = 0; x < dim_limit; ++x)
+            {
+                const BYTE *expected = (const BYTE *)black_data;
+                data = get_readback_data(&rb, x, y, z, tests[i].bytes_per_block);
+                if (is_inside_box(&box, block_width * x, block_height * y, z))
+                    expected = (const BYTE *)color_data + tests[i].bytes_per_block * x
+                            + row_pitch * y + slice_pitch * z;
+
+                todo_wine_if(tests[i].todo)
+                ok(!memcmp(data, expected, tests[i].bytes_per_block), "Test %u: box (%u,%u,%u)-(%u,%u,%u), "
+                        "invalid block at %u %u %u, got 0x%08x, expected 0x%08x.\n", i, left, top, front,
+                        right, bottom, back, x, y, z, *(DWORD *)data, *(DWORD *)expected);
+            }
+
+            release_resource_readback(&rb);
+        }
+
+        ID3D11Texture3D_Release(texture);
+    }
+
+    release_test_context(&test_context);
+}
+
 static void test_copy_subresource_region(void)
 {
     ID3D11Texture2D *dst_texture, *src_texture;
@@ -32225,6 +32353,7 @@ START_TEST(d3d11)
     queue_test(test_fragment_coords);
     queue_test(test_initial_texture_data);
     queue_test(test_update_subresource);
+    queue_test(test_update_subresource_3d);
     queue_test(test_copy_subresource_region);
     queue_test(test_copy_subresource_region_1d);
     queue_test(test_copy_subresource_region_3d);
-- 
2.30.1




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