[PATCH vkd3d 2/5] vkd3d-shader: Factor out hlsl_new_load().

Zebediah Figura zfigura at codeweavers.com
Thu Mar 18 00:22:20 CDT 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl.c | 11 +++++++++--
 libs/vkd3d-shader/hlsl.h |  2 ++
 libs/vkd3d-shader/hlsl.y |  5 +----
 3 files changed, 12 insertions(+), 6 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index cb13e8fd..85859ada 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -497,17 +497,24 @@ struct hlsl_ir_if *hlsl_new_if(struct hlsl_ir_node *condition, struct vkd3d_shad
     return iff;
 }
 
-struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ir_var *var, const struct vkd3d_shader_location loc)
+struct hlsl_ir_load *hlsl_new_load(struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
+        struct hlsl_type *type, const struct vkd3d_shader_location loc)
 {
     struct hlsl_ir_load *load;
 
     if (!(load = vkd3d_calloc(1, sizeof(*load))))
         return NULL;
-    init_node(&load->node, HLSL_IR_LOAD, var->data_type, loc);
+    init_node(&load->node, HLSL_IR_LOAD, type, loc);
     load->src.var = var;
+    hlsl_src_from_node(&load->src.offset, offset);
     return load;
 }
 
+struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ir_var *var, const struct vkd3d_shader_location loc)
+{
+    return hlsl_new_load(var, NULL, var->data_type, loc);
+}
+
 struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
         struct hlsl_ir_node *val, struct vkd3d_shader_location *loc)
 {
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index c15a8d93..819b8826 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -530,6 +530,8 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hl
         struct list *parameters, const char *semantic, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
 struct hlsl_ir_if *hlsl_new_if(struct hlsl_ir_node *condition, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
 struct hlsl_ir_jump *hlsl_new_jump(enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
+struct hlsl_ir_load *hlsl_new_load(struct hlsl_ir_var *var, struct hlsl_ir_node *offset, struct hlsl_type *type,
+        struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
 struct hlsl_ir_loop *hlsl_new_loop(struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
 struct hlsl_ir_assignment *hlsl_new_simple_assignment(struct hlsl_ir_var *lhs,
         struct hlsl_ir_node *rhs) DECLSPEC_HIDDEN;
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index af6c3976..c12b4e9a 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -610,11 +610,8 @@ static struct hlsl_ir_load *add_load(struct hlsl_ctx *ctx, struct list *instrs,
         list_add_tail(instrs, &assign->node.entry);
     }
 
-    if (!(load = vkd3d_malloc(sizeof(*load))))
+    if (!(load = hlsl_new_load(var, offset, data_type, loc)))
         return NULL;
-    init_node(&load->node, HLSL_IR_LOAD, data_type, loc);
-    load->src.var = var;
-    hlsl_src_from_node(&load->src.offset, offset);
     list_add_tail(instrs, &load->node.entry);
     return load;
 }
-- 
2.30.1




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