[PATCH 3/6] d3d11: Use wined3d_device_context_set_unordered_access_view().
Henri Verbeet
hverbeet at gmail.com
Thu Mar 18 08:31:35 CDT 2021
On Thu, 18 Mar 2021 at 01:45, Zebediah Figura <z.figura12 at gmail.com> wrote:
> @@ -2621,10 +2622,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
> wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
> }
> wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL);
> - for (i = 0; i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
> + for (i = 0; i < WINED3D_PIPELINE_COUNT; ++i)
> {
> - wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u);
> - wined3d_device_set_cs_uav(device->wined3d_device, i, NULL, ~0u);
> + for (j = 0; j < D3D11_PS_CS_UAV_REGISTER_COUNT; ++j)
> + wined3d_device_context_set_unordered_access_view(context->wined3d_context, i, j, NULL, ~0u);
Note that there's another instance of wined3d_device_set_cs_uav() in
d3d11_immediate_context_CSSetUnorderedAccessViews().
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