[PATCH 5/6] windows.gaming.input: Fake empty IGamepadStatics::Gamepads vector.
Jacek Caban
jacek at codeweavers.com
Thu Mar 18 09:43:46 CDT 2021
Hi Rémi,
On 18.03.2021 09:58, Rémi Bernon wrote:
> IVectorView_Gamepad *iface, ULONG index, IGamepad **value)
> {
> FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
> - return E_NOTIMPL;
> + return S_OK;
Do you need this (and GetMany) when you report 0 size anyway? Returning
success and not setting output value is problematic. As long as we fake
0 size, it looks to me that something like E_BOUNDS would be more
appropriate.
Jacek
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