[PATCH 3/7] wined3d: Introduce wined3d_device_context_set_depth_stencil_view().
Zebediah Figura
z.figura12 at gmail.com
Thu Mar 18 23:16:35 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 58 ++++++++++++++++++++++-----------------
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
3 files changed, 36 insertions(+), 25 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index de4f38578a0..267a8cae17d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2372,6 +2372,38 @@ HRESULT CDECL wined3d_device_context_set_rendertarget_view(struct wined3d_device
return WINED3D_OK;
}
+HRESULT CDECL wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context *context,
+ struct wined3d_rendertarget_view *view)
+{
+ struct wined3d_fb_state *fb = &context->state->fb;
+ struct wined3d_rendertarget_view *prev;
+
+ TRACE("context %p, view %p.\n", context, view);
+
+ if (view && !(view->resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL))
+ {
+ WARN("View resource %p has incompatible %s bind flags.\n",
+ view->resource, wined3d_debug_bind_flags(view->resource->bind_flags));
+ return WINED3DERR_INVALIDCALL;
+ }
+
+ prev = fb->depth_stencil;
+ if (prev == view)
+ {
+ TRACE("Trying to do a NOP SetRenderTarget operation.\n");
+ return WINED3D_OK;
+ }
+
+ if ((fb->depth_stencil = view))
+ wined3d_rendertarget_view_incref(view);
+ wined3d_device_context_emit_set_depth_stencil_view(context, view);
+ if (prev)
+ wined3d_rendertarget_view_decref(prev);
+ wined3d_device_context_unbind_srv_for_rtv(context, view, TRUE);
+
+ return WINED3D_OK;
+}
+
void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
{
TRACE("device %p, shader %p.\n", device, shader);
@@ -5272,33 +5304,9 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device
HRESULT CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
struct wined3d_rendertarget_view *view)
{
- struct wined3d_fb_state *fb = &device->cs->c.state->fb;
- struct wined3d_rendertarget_view *prev;
-
TRACE("device %p, view %p.\n", device, view);
- if (view && !(view->resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL))
- {
- WARN("View resource %p has incompatible %s bind flags.\n",
- view->resource, wined3d_debug_bind_flags(view->resource->bind_flags));
- return WINED3DERR_INVALIDCALL;
- }
-
- prev = fb->depth_stencil;
- if (prev == view)
- {
- TRACE("Trying to do a NOP SetRenderTarget operation.\n");
- return WINED3D_OK;
- }
-
- if ((fb->depth_stencil = view))
- wined3d_rendertarget_view_incref(view);
- wined3d_device_context_emit_set_depth_stencil_view(&device->cs->c, view);
- if (prev)
- wined3d_rendertarget_view_decref(prev);
- wined3d_device_context_unbind_srv_for_rtv(&device->cs->c, view, TRUE);
-
- return WINED3D_OK;
+ return wined3d_device_context_set_depth_stencil_view(&device->cs->c, view);
}
static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined3d_device *device,
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index ad66cef0f9c..ae4244bcbfd 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -169,6 +169,7 @@
@ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long)
@ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr)
@ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long)
+@ cdecl wined3d_device_context_set_depth_stencil_view(ptr ptr)
@ cdecl wined3d_device_context_set_rasterizer_state(ptr ptr)
@ cdecl wined3d_device_context_set_rendertarget_view(ptr long ptr long)
@ cdecl wined3d_device_context_set_sampler(ptr long long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index e066e688125..60625eda5c5 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2561,6 +2561,8 @@ void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_co
enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer);
void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context *context,
struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref);
+HRESULT __cdecl wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context *context,
+ struct wined3d_rendertarget_view *view);
void __cdecl wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context,
struct wined3d_rasterizer_state *rasterizer_state);
HRESULT __cdecl wined3d_device_context_set_rendertarget_view(struct wined3d_device_context *context,
--
2.30.2
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