[PATCH 5/7] wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_predication().

Zebediah Figura z.figura12 at gmail.com
Thu Mar 18 23:16:37 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/cs.c              | 7 ++++---
 dlls/wined3d/device.c          | 4 ++--
 dlls/wined3d/wined3d_private.h | 4 ++--
 3 files changed, 8 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 1611a9efd27..f7b682b627e 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1123,16 +1123,17 @@ static void wined3d_cs_exec_set_predication(struct wined3d_cs *cs, const void *d
     cs->state.predicate_value = op->value;
 }
 
-void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query *predicate, BOOL value)
+void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
+        struct wined3d_query *predicate, BOOL value)
 {
     struct wined3d_cs_set_predication *op;
 
-    op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_PREDICATION;
     op->predicate = predicate;
     op->value = value;
 
-    wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_viewports(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 267a8cae17d..4c914f6adc1 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1894,7 +1894,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
 
     wined3d_cs_emit_set_index_buffer(device->cs, state->index_buffer, state->index_format, state->index_offset);
 
-    wined3d_cs_emit_set_predication(device->cs, state->predicate, state->predicate_value);
+    wined3d_device_context_emit_set_predication(context, state->predicate, state->predicate_value);
 
     for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
     {
@@ -4399,7 +4399,7 @@ void CDECL wined3d_device_set_predication(struct wined3d_device *device,
     }
     state->predicate = predicate;
     state->predicate_value = value;
-    wined3d_cs_emit_set_predication(device->cs, predicate, value);
+    wined3d_device_context_emit_set_predication(&device->cs->c, predicate, value);
     if (prev)
         wined3d_query_decref(prev);
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2541ca10c1e..0df57a91049 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4755,8 +4755,6 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
 void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
-        struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
         enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
@@ -4805,6 +4803,8 @@ void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_c
         struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context *context,
         struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
+void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
+        struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,
         struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_rendertarget_view(struct wined3d_device_context *context, unsigned int view_idx,
-- 
2.30.2




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