[PATCH v2 2/2] windows.gaming.input: Fake IEventHandler_Gamepad support.

Rémi Bernon rbernon at codeweavers.com
Fri Mar 19 04:08:50 CDT 2021


On 3/19/21 9:55 AM, Rémi Bernon wrote:
> Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
> ---
>   dlls/windows.gaming.input/main.c        | 14 ++++++++++----
>   dlls/windows.gaming.input/tests/input.c | 17 +++++++++++------
>   2 files changed, 21 insertions(+), 10 deletions(-)
> 
> diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c
> index d7a2f138a14..d3533b91266 100644
> --- a/dlls/windows.gaming.input/main.c
> +++ b/dlls/windows.gaming.input/main.c
> @@ -321,28 +321,34 @@ static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadAdded(
>       IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
>   {
>       FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
> -    return E_NOTIMPL;
> +    if (!value) return E_INVALIDARG;
> +    if (!token) return E_POINTER;
> +    token->value = 0;
> +    return S_OK;
>   }
>   
>   static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadAdded(
>       IGamepadStatics *iface, EventRegistrationToken token)
>   {
>       FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
> -    return E_NOTIMPL;
> +    return S_OK;
>   }
>   
>   static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadRemoved(
>       IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
>   {
>       FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
> -    return E_NOTIMPL;
> +    if (!value) return E_INVALIDARG;
> +    if (!token) return E_POINTER;
> +    token->value = 0;
> +    return S_OK;
>   }
>   
>   static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadRemoved(
>       IGamepadStatics *iface, EventRegistrationToken token)
>   {
>       FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
> -    return E_NOTIMPL;
> +    return S_OK;
>   }
>   
>   static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
> diff --git a/dlls/windows.gaming.input/tests/input.c b/dlls/windows.gaming.input/tests/input.c
> index 622da229e70..b164ed5bd51 100644
> --- a/dlls/windows.gaming.input/tests/input.c
> +++ b/dlls/windows.gaming.input/tests/input.c
> @@ -188,19 +188,24 @@ static void test_Gamepad(void)
>   
>       token.value = 0xdeadbeef;
>       hr = IGamepadStatics_add_GamepadAdded(gamepad_statics, &gamepad_event_handler.IEventHandler_Gamepad_iface, &token);
> -    todo_wine ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
> -    todo_wine ok(token.value != 0xdeadbeef, "IGamepadStatics_add_GamepadAdded returned token %#I64x\n", token.value);
> +    ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
> +    ok(token.value != 0xdeadbeef, "IGamepadStatics_add_GamepadAdded returned token %#I64x\n", token.value);
>   
>       hr = IGamepadStatics_remove_GamepadAdded(gamepad_statics, token);
> -    todo_wine ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
> +    ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
>   
>       token.value = 0xdeadbeef;
>       IGamepadStatics_add_GamepadRemoved(gamepad_statics, &gamepad_event_handler.IEventHandler_Gamepad_iface, &token);
> -    todo_wine ok(hr == S_OK, "IGamepadStatics_add_GamepadRemoved failed, hr %#x\n", hr);
> -    todo_wine ok(token.value != 0xdeadbeef, "IGamepadStatics_add_GamepadRemoved returned token %#I64x\n", token.value);
> +    ok(hr == S_OK, "IGamepadStatics_add_GamepadRemoved failed, hr %#x\n", hr);
> +    ok(token.value != 0xdeadbeef, "IGamepadStatics_add_GamepadRemoved returned token %#I64x\n", token.value);
>   
>       hr = IGamepadStatics_remove_GamepadRemoved(gamepad_statics, token);
> -    todo_wine ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
> +    ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
> +
> +    hr = IGamepadStatics_add_GamepadAdded(gamepad_statics, NULL, &token);
> +    ok(hr == E_INVALIDARG, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
> +    hr = IGamepadStatics_add_GamepadAdded(gamepad_statics, &gamepad_event_handler.IEventHandler_Gamepad_iface, NULL);
> +    ok(hr == E_POINTER, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
>   
>       IGamepadStatics_Release(gamepad_statics);
>   
> 

Crap, I tested this before but maybe not on all windows versions and the 
hr == E_POINTER case actually crashes too on most recent windows... I'll 
remove the test.
-- 
Rémi Bernon <rbernon at codeweavers.com>



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