[PATCH vkd3d 3.5/5] vkd3d-shader: Consider previous last_read value when computing liveness.
Matteo Bruni
mbruni at codeweavers.com
Sun Mar 21 15:40:07 CDT 2021
Otherwise we end up overwriting UINT_MAX last_read for output variables.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
libs/vkd3d-shader/hlsl_codegen.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index b6b9ded..b9f753a 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -355,7 +355,7 @@ static void compute_liveness_recurse(struct list *instrs, unsigned int loop_firs
struct hlsl_ir_load *load = hlsl_ir_load(instr);
var = load->src.var;
- var->last_read = loop_last ? max(instr->index, loop_last) : instr->index;
+ var->last_read = max(var->last_read, loop_last ? max(instr->index, loop_last) : instr->index);
if (load->src.offset.node)
load->src.offset.node->last_read = instr->index;
break;
--
2.26.2
More information about the wine-devel
mailing list