[PATCH vkd3d 5/6] vkd3d-shader: Treat entry point parameters as written to if they are uniform.
Zebediah Figura
zfigura at codeweavers.com
Mon Mar 22 17:02:39 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl_codegen.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index f27714c3..595e7da6 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -403,7 +403,7 @@ static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
LIST_FOR_EACH_ENTRY(var, entry_func->parameters, struct hlsl_ir_var, param_entry)
{
- if (var->is_input_varying)
+ if (var->is_input_varying || var->is_uniform)
var->first_write = 1;
if (var->is_output_varying)
var->last_read = UINT_MAX;
--
2.31.0
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