[PATCH vkd3d 6/6] vkd3d-shader: Treat global variables as written to only if they are uniform.

Zebediah Figura zfigura at codeweavers.com
Mon Mar 22 17:02:40 CDT 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_codegen.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 595e7da6..21bd9ab8 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -398,7 +398,8 @@ static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
 
     LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
     {
-        var->first_write = 1;
+        if (var->is_uniform)
+            var->first_write = 1;
     }
 
     LIST_FOR_EACH_ENTRY(var, entry_func->parameters, struct hlsl_ir_var, param_entry)
-- 
2.31.0




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