[PATCH] winevulkan: Implement vk_icdGetPhysicalDeviceProcAddr

Joshua Ashton joshua at froggi.es
Mon Mar 22 20:02:05 CDT 2021


Needed for Red Dead Redemption 2 under vkd3d-proton.

RDR2 requires us to use the native Vulkan loader, and vkd3d-proton recently enabled VK_KHR_fragment_shading_rate which exposes physical device procs unknown to the loader.

Previously, when we queried vkGetPhysicalDeviceFragmentShadingRatesKHR via. vkGetInstanceProcAddr, the native loader tried to call vk_icdGetPhysicalDeviceProcAddr from the WineVulkan ICD to resolve this, which didn't exist causing the loader to nullptr itself and crash.

This commit implements the vk_icdGetPhysicalDeviceProcAddr export, required for ICD version 4, via. forwarding to wine_vkGetInstanceProcAddr and fixes that problem.

Signed-off-by: Joshua Ashton <joshua at froggi.es>
---
 dlls/winevulkan/make_vulkan |  1 +
 dlls/winevulkan/vulkan.c    | 15 ++++++++++++---
 2 files changed, 13 insertions(+), 3 deletions(-)

diff --git a/dlls/winevulkan/make_vulkan b/dlls/winevulkan/make_vulkan
index 3ad210e4701..f32ba9b90f1 100755
--- a/dlls/winevulkan/make_vulkan
+++ b/dlls/winevulkan/make_vulkan
@@ -2647,6 +2647,7 @@ class VkGenerator(object):
     def generate_vulkan_spec(self, f):
         self._generate_copyright(f, spec_file=True)
         f.write("@ stdcall -private vk_icdGetInstanceProcAddr(ptr str) wine_vk_icdGetInstanceProcAddr\n")
+        f.write("@ stdcall -private vk_icdGetPhysicalDeviceProcAddr(ptr str) wine_vk_icdGetPhysicalDeviceProcAddr\n")
         f.write("@ stdcall -private vk_icdNegotiateLoaderICDInterfaceVersion(ptr) wine_vk_icdNegotiateLoaderICDInterfaceVersion\n")
         f.write("@ cdecl -norelay native_vkGetInstanceProcAddrWINE(ptr str)\n")
 
diff --git a/dlls/winevulkan/vulkan.c b/dlls/winevulkan/vulkan.c
index 971394eb9dd..2e02714a9fd 100644
--- a/dlls/winevulkan/vulkan.c
+++ b/dlls/winevulkan/vulkan.c
@@ -37,9 +37,7 @@ DEFINE_DEVPROPKEY(DEVPROPKEY_GPU_LUID, 0x60b193cb, 0x5276, 0x4d0f, 0x96, 0xfc, 0
 DEFINE_DEVPROPKEY(WINE_DEVPROPKEY_GPU_VULKAN_UUID, 0x233a9ef3, 0xafc4, 0x4abd, 0xb5, 0x64, 0xc3, 0x2f, 0x21, 0xf1, 0x53, 0x5c, 2);
 
 /* For now default to 4 as it felt like a reasonable version feature wise to support.
- * Don't support the optional vk_icdGetPhysicalDeviceProcAddr introduced in this version
- * as it is unlikely we will implement physical device extensions, which the loader is not
- * aware of. Version 5 adds more extensive version checks. Something to tackle later.
+ * Version 5 adds more extensive version checks. Something to tackle later.
  */
 #define WINE_VULKAN_ICD_VERSION 4
 
@@ -1239,6 +1237,17 @@ void * WINAPI wine_vk_icdGetInstanceProcAddr(VkInstance instance, const char *na
     return wine_vkGetInstanceProcAddr(instance, name);
 }
 
+void * WINAPI wine_vk_icdGetPhysicalDeviceProcAddr(VkInstance instance, const char *name)
+{
+    TRACE("%p, %s\n", instance, debugstr_a(name));
+
+    /* This is exported directly by the ICD, despite the loader documentation
+     * stating that this is queried via vk_icdGetInstanceProcAddr
+     */
+
+    return wine_vkGetInstanceProcAddr(instance, name);
+}
+
 VkResult WINAPI wine_vk_icdNegotiateLoaderICDInterfaceVersion(uint32_t *supported_version)
 {
     uint32_t req_version;
-- 
2.31.0




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