[PATCH 5/6] wined3d: Introduce wined3d_device_context_set_index_buffer().
Zebediah Figura
z.figura12 at gmail.com
Tue Mar 23 10:39:17 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 49 +++++++++++++++++++++++----------------
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
3 files changed, 32 insertions(+), 20 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index dd6b68d7e99..03fd97efbeb 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1599,29 +1599,10 @@ static void wined3d_device_set_material(struct wined3d_device *device, const str
void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset)
{
- struct wined3d_state *state = device->cs->c.state;
- enum wined3d_format_id prev_format;
- struct wined3d_buffer *prev_buffer;
- unsigned int prev_offset;
-
TRACE("device %p, buffer %p, format %s, offset %u.\n",
device, buffer, debug_d3dformat(format_id), offset);
- prev_buffer = state->index_buffer;
- prev_format = state->index_format;
- prev_offset = state->index_offset;
-
- if (prev_buffer == buffer && prev_format == format_id && prev_offset == offset)
- return;
-
- if (buffer)
- wined3d_buffer_incref(buffer);
- state->index_buffer = buffer;
- state->index_format = format_id;
- state->index_offset = offset;
- wined3d_device_context_emit_set_index_buffer(&device->cs->c, buffer, format_id, offset);
- if (prev_buffer)
- wined3d_buffer_decref(prev_buffer);
+ wined3d_device_context_set_index_buffer(&device->cs->c, buffer, format_id, offset);
}
struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device,
@@ -2435,6 +2416,34 @@ HRESULT CDECL wined3d_device_context_set_stream_source(struct wined3d_device_con
return WINED3D_OK;
}
+void CDECL wined3d_device_context_set_index_buffer(struct wined3d_device_context *context,
+ struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset)
+{
+ struct wined3d_state *state = context->state;
+ enum wined3d_format_id prev_format;
+ struct wined3d_buffer *prev_buffer;
+ unsigned int prev_offset;
+
+ TRACE("context %p, buffer %p, format %s, offset %u.\n",
+ context, buffer, debug_d3dformat(format_id), offset);
+
+ prev_buffer = state->index_buffer;
+ prev_format = state->index_format;
+ prev_offset = state->index_offset;
+
+ if (prev_buffer == buffer && prev_format == format_id && prev_offset == offset)
+ return;
+
+ if (buffer)
+ wined3d_buffer_incref(buffer);
+ state->index_buffer = buffer;
+ state->index_format = format_id;
+ state->index_offset = offset;
+ wined3d_device_context_emit_set_index_buffer(context, buffer, format_id, offset);
+ if (prev_buffer)
+ wined3d_buffer_decref(prev_buffer);
+}
+
void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
{
TRACE("device %p, shader %p.\n", device, shader);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index cac0c19bab4..54d4ef4c23c 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -170,6 +170,7 @@
@ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr)
@ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long)
@ cdecl wined3d_device_context_set_depth_stencil_view(ptr ptr)
+@ cdecl wined3d_device_context_set_index_buffer(ptr ptr long long)
@ cdecl wined3d_device_context_set_predication(ptr ptr long)
@ cdecl wined3d_device_context_set_rasterizer_state(ptr ptr)
@ cdecl wined3d_device_context_set_rendertarget_view(ptr long ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 3f29b78044e..3937f1f5be2 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2563,6 +2563,8 @@ void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_devic
struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref);
HRESULT __cdecl wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context *context,
struct wined3d_rendertarget_view *view);
+void __cdecl wined3d_device_context_set_index_buffer(struct wined3d_device_context *context,
+ struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset);
void __cdecl wined3d_device_context_set_predication(struct wined3d_device_context *context,
struct wined3d_query *predicate, BOOL value);
void __cdecl wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context,
--
2.30.2
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