[PATCH 6/6] d3d11: Use wined3d_device_context_set_index_buffer().
Zebediah Figura
z.figura12 at gmail.com
Tue Mar 23 10:39:18 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d11/device.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 63172472b0e..9b2652b49ec 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -686,14 +686,14 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11D
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext1 *iface,
ID3D11Buffer *buffer, DXGI_FORMAT format, UINT offset)
{
- struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+ struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
TRACE("iface %p, buffer %p, format %s, offset %u.\n",
iface, buffer, debug_dxgi_format(format), offset);
wined3d_mutex_lock();
- wined3d_device_set_index_buffer(device->wined3d_device,
+ wined3d_device_context_set_index_buffer(context->wined3d_context,
buffer_impl ? buffer_impl->wined3d_buffer : NULL,
wined3dformat_from_dxgi_format(format), offset);
wined3d_mutex_unlock();
@@ -2615,7 +2615,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
{
wined3d_device_context_set_stream_source(context->wined3d_context, i, NULL, 0, 0);
}
- wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
+ wined3d_device_context_set_index_buffer(context->wined3d_context, NULL, WINED3DFMT_UNKNOWN, 0);
wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED, 0);
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
--
2.30.2
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