[PATCH 3/6] d3d11: Use wined3d_device_context_set_vertex_declaration().

Zebediah Figura z.figura12 at gmail.com
Wed Mar 24 18:19:27 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d11/device.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 9b2652b49ec..67781c57ef5 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -653,13 +653,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D1
 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext1 *iface,
         ID3D11InputLayout *input_layout)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout);
 
     TRACE("iface %p, input_layout %p.\n", iface, input_layout);
 
     wined3d_mutex_lock();
-    wined3d_device_set_vertex_declaration(device->wined3d_device, layout ? layout->wined3d_decl : NULL);
+    wined3d_device_context_set_vertex_declaration(context->wined3d_context, layout ? layout->wined3d_decl : NULL);
     wined3d_mutex_unlock();
 }
 
@@ -2616,7 +2616,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
         wined3d_device_context_set_stream_source(context->wined3d_context, i, NULL, 0, 0);
     }
     wined3d_device_context_set_index_buffer(context->wined3d_context, NULL, WINED3DFMT_UNKNOWN, 0);
-    wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);
+    wined3d_device_context_set_vertex_declaration(context->wined3d_context, NULL);
     wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED, 0);
     for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
     {
-- 
2.30.2




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