[PATCH 5/6] wined3d: Introduce wined3d_device_context_set_stream_output().

Henri Verbeet hverbeet at gmail.com
Thu Mar 25 10:47:38 CDT 2021


On Thu, 25 Mar 2021 at 00:20, Zebediah Figura <z.figura12 at gmail.com> wrote:
>  void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
>          struct wined3d_buffer *buffer, UINT offset)
>  {
> -    struct wined3d_stream_output *stream;
> -    struct wined3d_buffer *prev_buffer;
> -
>      TRACE("device %p, idx %u, buffer %p, offset %u.\n", device, idx, buffer, offset);
>
> -    if (idx >= WINED3D_MAX_STREAM_OUTPUT_BUFFERS)
> -    {
> -        WARN("Invalid stream output %u.\n", idx);
> -        return;
> -    }
> -
> -    stream = &device->cs->c.state->stream_output[idx];
> -    prev_buffer = stream->buffer;
> -
> -    if (buffer)
> -        wined3d_buffer_incref(buffer);
> -    stream->buffer = buffer;
> -    stream->offset = offset;
>      wined3d_device_context_emit_set_stream_output(&device->cs->c, idx, buffer, offset);
> -    if (prev_buffer)
> -        wined3d_buffer_decref(prev_buffer);
>  }
We'd want this to call wined3d_device_context_set_stream_output(), I think.



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