[PATCH 6/6] d3d11: Use wined3d_device_context_dispatch_indirect().
Zebediah Figura
z.figura12 at gmail.com
Thu Mar 25 22:09:55 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d11/device.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index a94ccc7340e..5f1e52644a2 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1128,7 +1128,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceConte
static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext1 *iface,
ID3D11Buffer *buffer, UINT offset)
{
- struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+ struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct d3d_buffer *buffer_impl;
TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
@@ -1136,8 +1136,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11Dev
buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
wined3d_mutex_lock();
- wined3d_device_dispatch_compute_indirect(device->wined3d_device,
- buffer_impl->wined3d_buffer, offset);
+ wined3d_device_context_dispatch_indirect(context->wined3d_context, buffer_impl->wined3d_buffer, offset);
wined3d_mutex_unlock();
}
--
2.30.2
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