[PATCH 4/6] d3d11: Use wined3d_device_context_dispatch().

Zebediah Figura z.figura12 at gmail.com
Thu Mar 25 22:09:53 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d11/device.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 5b52eba859a..a94ccc7340e 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1114,13 +1114,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D
 static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext1 *iface,
         UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
 
     TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
             iface, thread_group_count_x, thread_group_count_y, thread_group_count_z);
 
     wined3d_mutex_lock();
-    wined3d_device_dispatch_compute(device->wined3d_device,
+    wined3d_device_context_dispatch(context->wined3d_context,
             thread_group_count_x, thread_group_count_y, thread_group_count_z);
     wined3d_mutex_unlock();
 }
-- 
2.30.2




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