[PATCH v3 4/4] d3d10core/tests: Test updates of 3D textures.

Henri Verbeet hverbeet at gmail.com
Fri Mar 26 13:20:37 CDT 2021


On Fri, 26 Mar 2021 at 14:22, Jan Sikorski <jsikorski at codeweavers.com> wrote:
> +    texture_desc_3d.Width = 2;
> +    texture_desc_3d.Height = 2;
> +    texture_desc_3d.Depth = 2;
> +    texture_desc_3d.MipLevels = 1;
> +    texture_desc_3d.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
> +    texture_desc_3d.Usage = D3D11_USAGE_DEFAULT;
> +    texture_desc_3d.BindFlags = D3D11_BIND_SHADER_RESOURCE;
> +    texture_desc_3d.CPUAccessFlags = 0;
> +    texture_desc_3d.MiscFlags = 0;
> +
D3D10_USAGE_DEFAULT, D3D10_BIND_SHADER_RESOURCE.

> +    hr = ID3D10Device_CreateTexture3D(device, &texture_desc_3d, &resource_data, &texture_3d);
> +    if (FAILED(hr))
> +    {
> +        skip("Failed to create BC7 3d texture, hr %#x.\n", hr);
> +    }
Does that pass anywhere? BC7 is supposed to be a feature level 11.0+ feature.



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