[PATCH 3/5] d3d11: Use wined3d_device_context_draw().
Zebediah Figura
z.figura12 at gmail.com
Sat Mar 27 14:34:24 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d11/device.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 5f1e52644a2..4c8aa8c854c 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -589,13 +589,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceCo
static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext1 *iface,
UINT vertex_count, UINT start_vertex_location)
{
- struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+ struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
iface, vertex_count, start_vertex_location);
wined3d_mutex_lock();
- wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
+ wined3d_device_context_draw(context->wined3d_context, start_vertex_location, vertex_count, 0, 0);
wined3d_mutex_unlock();
}
@@ -720,7 +720,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D1
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext1 *iface,
UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
{
- struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+ struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
"start_instance_location %u.\n",
@@ -728,7 +728,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11Device
start_instance_location);
wined3d_mutex_lock();
- wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
+ wined3d_device_context_draw(context->wined3d_context, start_vertex_location,
instance_vertex_count, start_instance_location, instance_count);
wined3d_mutex_unlock();
}
--
2.30.2
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