[PATCH 4/5] d3d9: Use device->stateblock_state to check for a valid vertex declaration.
Zebediah Figura
z.figura12 at gmail.com
Sat Mar 27 14:34:25 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/d3d9_private.h | 3 +--
dlls/d3d9/device.c | 10 ++++------
2 files changed, 5 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index 03ab10ad01b..dc7c4ca3b1c 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -113,8 +113,7 @@ struct d3d9_device
DWORD sysmem_ib : 1;
DWORD in_destruction : 1;
DWORD in_scene : 1;
- DWORD has_vertex_declaration : 1;
- DWORD padding : 12;
+ DWORD padding : 13;
DWORD auto_mipmaps; /* D3D9_MAX_TEXTURE_UNITS */
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index fec631e0e67..229fc59521c 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3024,7 +3024,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
iface, primitive_type, start_vertex, primitive_count);
wined3d_mutex_lock();
- if (!device->has_vertex_declaration)
+ if (!device->stateblock_state->vertex_declaration)
{
wined3d_mutex_unlock();
WARN("Called without a valid vertex declaration set.\n");
@@ -3057,7 +3057,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
vertex_count, start_idx, primitive_count);
wined3d_mutex_lock();
- if (!device->has_vertex_declaration)
+ if (!device->stateblock_state->vertex_declaration)
{
wined3d_mutex_unlock();
WARN("Called without a valid vertex declaration set.\n");
@@ -3143,7 +3143,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
wined3d_mutex_lock();
- if (!device->has_vertex_declaration)
+ if (!device->stateblock_state->vertex_declaration)
{
wined3d_mutex_unlock();
WARN("Called without a valid vertex declaration set.\n");
@@ -3260,7 +3260,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
wined3d_mutex_lock();
- if (!device->has_vertex_declaration)
+ if (!device->stateblock_state->vertex_declaration)
{
wined3d_mutex_unlock();
WARN("Called without a valid vertex declaration set.\n");
@@ -3425,7 +3425,6 @@ static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface
wined3d_mutex_lock();
wined3d_stateblock_set_vertex_declaration(device->update_state,
decl_impl ? decl_impl->wined3d_declaration : NULL);
- device->has_vertex_declaration = !!decl_impl;
wined3d_mutex_unlock();
return D3D_OK;
@@ -3548,7 +3547,6 @@ static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
}
wined3d_stateblock_set_vertex_declaration(device->update_state, decl);
- device->has_vertex_declaration = TRUE;
wined3d_mutex_unlock();
return D3D_OK;
--
2.30.2
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