[PATCH v3 4/7] wined3d: Add resolve_format parameter to blitter_blit.

Jan Sikorski jsikorski at codeweavers.com
Wed Mar 31 05:27:37 CDT 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 12 ++++---
 dlls/wined3d/glsl_shader.c        | 13 +++++---
 dlls/wined3d/surface.c            | 11 +++++--
 dlls/wined3d/swapchain.c          |  2 +-
 dlls/wined3d/texture.c            | 55 ++++++++++++++++++-------------
 dlls/wined3d/wined3d_private.h    |  2 +-
 6 files changed, 57 insertions(+), 38 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index af8f2a508fa..7bec9d70d29 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7792,7 +7792,8 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
         struct wined3d_context *context, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
         DWORD src_location, const RECT *src_rect, struct wined3d_texture *dst_texture,
         unsigned int dst_sub_resource_idx, DWORD dst_location, const RECT *dst_rect,
-        const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
+        const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter,
+        const struct wined3d_format *resolve_format)
 {
     struct wined3d_texture_gl *src_texture_gl = wined3d_texture_gl(src_texture);
     struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
@@ -7804,11 +7805,12 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
     unsigned int src_level;
     RECT s, d;
 
-    TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_rect %s, "
-            "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, colour_key %p, filter %s.\n",
+    TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, "
+            "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, "
+            "colour_key %p, filter %s, resolve format %p.\n",
             blitter, op, context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location),
             wine_dbgstr_rect(src_rect), dst_texture, dst_sub_resource_idx, wined3d_debug_location(dst_location),
-            wine_dbgstr_rect(dst_rect), color_key, debug_d3dtexturefiltertype(filter));
+            wine_dbgstr_rect(dst_rect), color_key, debug_d3dtexturefiltertype(filter), resolve_format);
 
     if (!arbfp_blit_supported(op, context, &src_texture->resource, src_location,
             &dst_texture->resource, dst_location))
@@ -7821,7 +7823,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
 
         TRACE("Forwarding to blitter %p.\n", next);
         return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
-                src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, color_key, filter);
+                src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, color_key, filter, resolve_format);
     }
 
     arbfp_blitter = CONTAINING_RECORD(blitter, struct wined3d_arbfp_blitter, blitter);
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9ba024ed3c7..8ca7afb2ec7 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -13067,7 +13067,8 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
         struct wined3d_context *context, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
         DWORD src_location, const RECT *src_rect, struct wined3d_texture *dst_texture,
         unsigned int dst_sub_resource_idx, DWORD dst_location, const RECT *dst_rect,
-        const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter)
+        const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter,
+        const struct wined3d_format *resolve_format)
 {
     struct wined3d_texture_gl *src_texture_gl = wined3d_texture_gl(src_texture);
     struct wined3d_texture_gl *dst_texture_gl = wined3d_texture_gl(dst_texture);
@@ -13083,11 +13084,12 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
     GLint location;
     RECT s, d;
 
-    TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_rect %s, "
-            "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, colour_key %p, filter %s.\n",
+    TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, "
+            "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, "
+            "colour_key %p, filter %s, resolve format %p.\n",
             blitter, op, context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location),
             wine_dbgstr_rect(src_rect), dst_texture, dst_sub_resource_idx, wined3d_debug_location(dst_location),
-            wine_dbgstr_rect(dst_rect), colour_key, debug_d3dtexturefiltertype(filter));
+            wine_dbgstr_rect(dst_rect), colour_key, debug_d3dtexturefiltertype(filter), resolve_format);
 
     if (!glsl_blitter_supported(op, context, src_texture_gl, src_location, dst_texture_gl, dst_location))
     {
@@ -13099,7 +13101,8 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
 
         TRACE("Forwarding to blitter %p.\n", next);
         return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
-                src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter);
+                src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter,
+                resolve_format);
     }
 
     glsl_blitter = CONTAINING_RECORD(blitter, struct wined3d_glsl_blitter, blitter);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 855f739c9df..4a438f048d6 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1400,7 +1400,8 @@ static DWORD cpu_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
         struct wined3d_context *context, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
         DWORD src_location, const RECT *src_rect, struct wined3d_texture *dst_texture,
         unsigned int dst_sub_resource_idx, DWORD dst_location, const RECT *dst_rect,
-        const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
+        const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter,
+        const struct wined3d_format *resolve_format)
 {
     struct wined3d_box dst_box = {dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, 0, 1};
     struct wined3d_box src_box = {src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1};
@@ -1481,6 +1482,7 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
     struct wined3d_texture_sub_resource *src_sub_resource, *dst_sub_resource;
     struct wined3d_device *device = dst_texture->resource.device;
     struct wined3d_swapchain *src_swapchain, *dst_swapchain;
+    const struct wined3d_format *resolve_format = NULL;
     const struct wined3d_color_key *colour_key = NULL;
     DWORD src_location, dst_location, valid_locations;
     struct wined3d_context *context;
@@ -1510,6 +1512,9 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
                 fx->src_color_key.color_space_low_value,
                 fx->src_color_key.color_space_high_value);
         TRACE("resolve_format_id %s.\n", debug_d3dformat(fx->resolve_format_id));
+
+        if (fx->resolve_format_id != WINED3DFMT_UNKNOWN)
+            resolve_format = wined3d_get_format(device->adapter, fx->resolve_format_id, 0);
     }
 
     dst_sub_resource = &dst_texture->sub_resources[dst_sub_resource_idx];
@@ -1582,7 +1587,7 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
         context = context_acquire(device, dst_texture, dst_sub_resource_idx);
         valid_locations = device->blitter->ops->blitter_blit(device->blitter, blit_op, context,
                 src_texture, src_sub_resource_idx, src_texture->resource.draw_binding, &src_rect,
-                dst_texture, dst_sub_resource_idx, dst_location, &dst_rect, NULL, filter);
+                dst_texture, dst_sub_resource_idx, dst_location, &dst_rect, NULL, filter, resolve_format);
         context_release(context);
 
         wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, valid_locations);
@@ -1716,7 +1721,7 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
 
     valid_locations = device->blitter->ops->blitter_blit(device->blitter, blit_op, context,
             src_texture, src_sub_resource_idx, src_location, &src_rect,
-            dst_texture, dst_sub_resource_idx, dst_location, &dst_rect, colour_key, filter);
+            dst_texture, dst_sub_resource_idx, dst_location, &dst_rect, colour_key, filter, resolve_format);
 
     context_release(context);
 
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index b575baa19ef..49d198180f0 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -496,7 +496,7 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
 
     wined3d_texture_validate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
     device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context, texture, 0,
-            location, src_rect, texture, 0, WINED3D_LOCATION_DRAWABLE, dst_rect, NULL, filter);
+            location, src_rect, texture, 0, WINED3D_LOCATION_DRAWABLE, dst_rect, NULL, filter, NULL);
     wined3d_texture_invalidate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
 }
 
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 4db62b198eb..6f2f408f11e 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -320,7 +320,7 @@ static void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_cont
         enum wined3d_texture_filter_type filter, struct wined3d_texture *src_texture,
         unsigned int src_sub_resource_idx, DWORD src_location, const RECT *src_rect,
         struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, DWORD dst_location,
-        const RECT *dst_rect)
+        const RECT *dst_rect, const struct wined3d_format *resolve_format)
 {
     struct wined3d_texture *required_texture, *restore_texture;
     const struct wined3d_gl_info *gl_info;
@@ -332,10 +332,10 @@ static void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_cont
     RECT s, d;
 
     TRACE("device %p, context %p, filter %s, src_texture %p, src_sub_resource_idx %u, src_location %s, "
-            "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s.\n",
+            "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, resolve format %p.\n",
             device, context, debug_d3dtexturefiltertype(filter), src_texture, src_sub_resource_idx,
             wined3d_debug_location(src_location), wine_dbgstr_rect(src_rect), dst_texture,
-            dst_sub_resource_idx, wined3d_debug_location(dst_location), wine_dbgstr_rect(dst_rect));
+            dst_sub_resource_idx, wined3d_debug_location(dst_location), wine_dbgstr_rect(dst_rect), resolve_format);
 
     scaled_resolve = wined3d_texture_gl_is_multisample_location(wined3d_texture_gl(src_texture), src_location)
             && (abs(src_rect->bottom - src_rect->top) != abs(dst_rect->bottom - dst_rect->top)
@@ -2958,7 +2958,7 @@ static BOOL wined3d_texture_load_drawable(struct wined3d_texture *texture,
     device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context,
             texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &r,
             texture, sub_resource_idx, WINED3D_LOCATION_DRAWABLE, &r,
-            NULL, WINED3D_TEXF_POINT);
+            NULL, WINED3D_TEXF_POINT, NULL);
 
     return TRUE;
 }
@@ -2996,7 +2996,7 @@ static BOOL wined3d_texture_load_renderbuffer(struct wined3d_texture *texture,
         src_location = WINED3D_LOCATION_TEXTURE_RGB;
 
     texture2d_blt_fbo(texture->resource.device, context, WINED3D_TEXF_POINT, texture,
-            sub_resource_idx, src_location, &rect, texture, sub_resource_idx, dst_location, &rect);
+            sub_resource_idx, src_location, &rect, texture, sub_resource_idx, dst_location, &rect, NULL);
 
     return TRUE;
 }
@@ -3043,11 +3043,11 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g
         if (srgb)
             texture2d_blt_fbo(device, &context_gl->c, WINED3D_TEXF_POINT,
                     &texture_gl->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &src_rect,
-                    &texture_gl->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_SRGB, &src_rect);
+                    &texture_gl->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_SRGB, &src_rect, NULL);
         else
             texture2d_blt_fbo(device, &context_gl->c, WINED3D_TEXF_POINT,
                     &texture_gl->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_SRGB, &src_rect,
-                    &texture_gl->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &src_rect);
+                    &texture_gl->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &src_rect, NULL);
 
         return TRUE;
     }
@@ -3064,7 +3064,7 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g
         if (fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT, gl_info,
                 &texture_gl->t.resource, src_location, &texture_gl->t.resource, dst_location))
             texture2d_blt_fbo(device, &context_gl->c, WINED3D_TEXF_POINT, &texture_gl->t, sub_resource_idx,
-                    src_location, &src_rect, &texture_gl->t, sub_resource_idx, dst_location, &src_rect);
+                    src_location, &src_rect, &texture_gl->t, sub_resource_idx, dst_location, &src_rect, NULL);
 
         return TRUE;
     }
@@ -5634,7 +5634,8 @@ static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
         struct wined3d_context *context, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
         DWORD src_location, const RECT *src_rect, struct wined3d_texture *dst_texture,
         unsigned int dst_sub_resource_idx, DWORD dst_location, const RECT *dst_rect,
-        const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter)
+        const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter,
+        const struct wined3d_format *resolve_format)
 {
     struct wined3d_texture_gl *src_texture_gl = wined3d_texture_gl(src_texture);
     struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
@@ -5655,7 +5656,8 @@ static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
     {
         if ((next = blitter->next))
             return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
-                    src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter);
+                    src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter,
+                    resolve_format);
     }
 
     TRACE("Blt from texture %p, %u to rendertarget %p, %u.\n",
@@ -5843,7 +5845,8 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
         struct wined3d_context *context, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
         DWORD src_location, const RECT *src_rect, struct wined3d_texture *dst_texture,
         unsigned int dst_sub_resource_idx, DWORD dst_location, const RECT *dst_rect,
-        const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter)
+        const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter,
+        const struct wined3d_format *resolve_format)
 {
     struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
     struct wined3d_resource *src_resource, *dst_resource;
@@ -5851,11 +5854,12 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
     struct wined3d_device *device;
     struct wined3d_blitter *next;
 
-    TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_rect %s, "
-            "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, colour_key %p, filter %s.\n",
+    TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, "
+            "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, "
+            "colour_key %p, filter %s, resolve_format %p.\n",
             blitter, op, context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location),
             wine_dbgstr_rect(src_rect), dst_texture, dst_sub_resource_idx, wined3d_debug_location(dst_location),
-            wine_dbgstr_rect(dst_rect), colour_key, debug_d3dtexturefiltertype(filter));
+            wine_dbgstr_rect(dst_rect), colour_key, debug_d3dtexturefiltertype(filter), resolve_format);
 
     src_resource = &src_texture->resource;
     dst_resource = &dst_texture->resource;
@@ -5881,14 +5885,15 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
 
         TRACE("Forwarding to blitter %p.\n", next);
         return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
-                src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter);
+                src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter,
+                resolve_format);
     }
 
     if (blit_op == WINED3D_BLIT_OP_COLOR_BLIT)
     {
         TRACE("Colour blit.\n");
         texture2d_blt_fbo(device, context, filter, src_texture, src_sub_resource_idx, src_location,
-                src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect);
+                src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, resolve_format);
         return dst_location;
     }
 
@@ -5959,7 +5964,8 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
         struct wined3d_context *context, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
         DWORD src_location, const RECT *src_rect, struct wined3d_texture *dst_texture,
         unsigned int dst_sub_resource_idx, DWORD dst_location, const RECT *dst_rect,
-        const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter)
+        const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter,
+        const struct wined3d_format *resolve_format)
 {
     struct wined3d_texture_gl *src_texture_gl = wined3d_texture_gl(src_texture);
     struct wined3d_texture_gl *dst_texture_gl = wined3d_texture_gl(dst_texture);
@@ -5986,7 +5992,8 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
 
         TRACE("Forwarding to blitter %p.\n", next);
         return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
-                src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter);
+                src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter,
+                resolve_format);
     }
 
     TRACE("Blit using ARB_copy_image.\n");
@@ -6428,7 +6435,8 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
         struct wined3d_context *context, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
         DWORD src_location, const RECT *src_rect, struct wined3d_texture *dst_texture,
         unsigned int dst_sub_resource_idx, DWORD dst_location, const RECT *dst_rect,
-        const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter)
+        const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter,
+        const struct wined3d_format *resolve_format)
 {
     struct wined3d_texture_vk *src_texture_vk = wined3d_texture_vk(src_texture);
     struct wined3d_texture_vk *dst_texture_vk = wined3d_texture_vk(dst_texture);
@@ -6439,11 +6447,12 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
     struct wined3d_blitter *next;
     bool resolve = false;
 
-    TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_rect %s, "
-            "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, colour_key %p, filter %s.\n",
+    TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, "
+            "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, "
+            "colour_key %p, filter %s, resolve format %p.\n",
             blitter, op, context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location),
             wine_dbgstr_rect(src_rect), dst_texture, dst_sub_resource_idx, wined3d_debug_location(dst_location),
-            wine_dbgstr_rect(dst_rect), colour_key, debug_d3dtexturefiltertype(filter));
+            wine_dbgstr_rect(dst_rect), colour_key, debug_d3dtexturefiltertype(filter), resolve_format);
 
     if (!vk_blitter_blit_supported(op, context, &src_texture->resource, src_rect, &dst_texture->resource, dst_rect))
         goto next;
@@ -6587,7 +6596,7 @@ next:
 
     TRACE("Forwarding to blitter %p.\n", next);
     return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
-            src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter);
+            src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter, resolve_format);
 }
 
 static const struct wined3d_blitter_ops vk_blitter_ops =
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a60c3691c82..21941afbd82 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2764,7 +2764,7 @@ struct wined3d_blitter_ops
             struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, DWORD src_location,
             const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
             DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *colour_key,
-            enum wined3d_texture_filter_type filter);
+            enum wined3d_texture_filter_type filter, const struct wined3d_format *resolve_format);
 };
 
 void wined3d_arbfp_blitter_create(struct wined3d_blitter **next,
-- 
2.31.0




More information about the wine-devel mailing list