[PATCH] include: Add ID2D1DeviceContext1 definition.
Nikolay Sivov
nsivov at codeweavers.com
Wed Mar 31 14:34:49 CDT 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
include/d2d1_2.idl | 36 ++++++++++++++++++++++++++++++++++--
1 file changed, 34 insertions(+), 2 deletions(-)
diff --git a/include/d2d1_2.idl b/include/d2d1_2.idl
index 3506c796ccb..39e285dc221 100644
--- a/include/d2d1_2.idl
+++ b/include/d2d1_2.idl
@@ -18,8 +18,6 @@
import "d2d1_1.idl";
-interface ID2D1DeviceContext1;
-
typedef enum D2D1_RENDERING_PRIORITY
{
D2D1_RENDERING_PRIORITY_NORMAL = 0,
@@ -27,6 +25,40 @@ typedef enum D2D1_RENDERING_PRIORITY
D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff,
} D2D1_RENDERING_PRIORITY;
+[
+ object,
+ uuid(a16907d7-bc02-4801-99e8-8cf7f485f774),
+ local,
+]
+interface ID2D1GeometryRealization : ID2D1Resource
+{
+}
+
+[
+ object,
+ uuid(d37f57e4-6908-459f-a199-e72f24f79987),
+ local,
+]
+interface ID2D1DeviceContext1 : ID2D1DeviceContext
+{
+ HRESULT CreateFilledGeometryRealization(
+ [in] ID2D1Geometry *geometry,
+ [in] float tolerance,
+ [out] ID2D1GeometryRealization **realization
+ );
+ HRESULT CreateStrokedGeometryRealization(
+ [in] ID2D1Geometry *geometry,
+ [in] float tolerance,
+ [in] float stroke_width,
+ [in] ID2D1StrokeStyle *stroke_style,
+ [out] ID2D1GeometryRealization **realization
+ );
+ void DrawGeometryRealization(
+ [in] ID2D1GeometryRealization *realization,
+ [in] ID2D1Brush *brush
+ );
+}
+
[
object,
uuid(d21768e1-23a4-4823-a14b-7c3eba85d658),
--
2.30.2
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