[PATCH] include: Add ID2D1DeviceContext1 definition.

Nikolay Sivov nsivov at codeweavers.com
Wed Mar 31 14:34:49 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 include/d2d1_2.idl | 36 ++++++++++++++++++++++++++++++++++--
 1 file changed, 34 insertions(+), 2 deletions(-)

diff --git a/include/d2d1_2.idl b/include/d2d1_2.idl
index 3506c796ccb..39e285dc221 100644
--- a/include/d2d1_2.idl
+++ b/include/d2d1_2.idl
@@ -18,8 +18,6 @@
 
 import "d2d1_1.idl";
 
-interface ID2D1DeviceContext1;
-
 typedef enum D2D1_RENDERING_PRIORITY
 {
     D2D1_RENDERING_PRIORITY_NORMAL = 0,
@@ -27,6 +25,40 @@ typedef enum D2D1_RENDERING_PRIORITY
     D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff,
 } D2D1_RENDERING_PRIORITY;
 
+[
+    object,
+    uuid(a16907d7-bc02-4801-99e8-8cf7f485f774),
+    local,
+]
+interface ID2D1GeometryRealization : ID2D1Resource
+{
+}
+
+[
+    object,
+    uuid(d37f57e4-6908-459f-a199-e72f24f79987),
+    local,
+]
+interface ID2D1DeviceContext1 : ID2D1DeviceContext
+{
+    HRESULT CreateFilledGeometryRealization(
+        [in] ID2D1Geometry *geometry,
+        [in] float tolerance,
+        [out] ID2D1GeometryRealization **realization
+    );
+    HRESULT CreateStrokedGeometryRealization(
+        [in] ID2D1Geometry *geometry,
+        [in] float tolerance,
+        [in] float stroke_width,
+        [in] ID2D1StrokeStyle *stroke_style,
+        [out] ID2D1GeometryRealization **realization
+    );
+    void DrawGeometryRealization(
+        [in] ID2D1GeometryRealization *realization,
+        [in] ID2D1Brush *brush
+    );
+}
+
 [
     object,
     uuid(d21768e1-23a4-4823-a14b-7c3eba85d658),
-- 
2.30.2




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